@ChasmGame @AxiomVerge What challenges would a developer face who wanted to build a MMO style MetroidVaina. Massive world, many areas & themes. Each character type would develop powers to overcome various obstacles differently, Optimally bosses would be optimized for 5+ players.
dagger and a character takes damage when they intersect with its collision as it moves through them over time, it would end up a lot jankier than either a shooter where it only compares what yo u aimed at the moment you pulled the trigger, or WOW where every animation has a
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wind-up and the attack doesn't happen until after the server has acknowledged that damage will take place.
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Maybe
@MattThorson can elaborate some on what they had to do for Towerfall
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