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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 19 Jul 2018

    Monogame / XNA /FNA friends: Best way to get the game running in a windows form so I can have a custom editor? Game on one side, windows GUI on the other. Tutorials out there seem to be written for those without a running game already. #monogame #xna #fna

    10:18 AM - 19 Jul 2018
    • 2 Retweets
    • 14 Likes
    • Jonathan Smårs Neve DexterZ Jan 🙂 Arnaud Develay ANTW Games (in hibernation) DK_Domino Yokai Mask Warcos
    6 replies 2 retweets 14 likes
      1. New conversation
      2. Martin  💭‏ @Martinyver 19 Jul 2018
        Replying to @AxiomVerge

        AxiomVerge VR HERE WE COOOME!!!

        1 reply 0 retweets 0 likes
      3. Tom Happ‏Verified account @AxiomVerge 19 Jul 2018
        Replying to @Martinyver

        You BECOME a sprite

        1 reply 0 retweets 2 likes
      4. Show replies
      1. This Tweet is unavailable.
      2. Jesse Chounard‏ @Chounard 19 Jul 2018
        Replying to @flibitijibibo @AxiomVerge

        I second the motion. I'm using Dear ImGui and love it. :) Here's a shot of it in action from @ocornut in the Wonder Boy port: https://cloud.githubusercontent.com/assets/8225057/20628927/33e14cac-b329-11e6-80f6-9524e93b048a.png …

        1 reply 0 retweets 2 likes
      3. Show replies
      1. Josh Close‏ @JoshClose 19 Jul 2018
        Replying to @AxiomVerge

        Would it be easier to make an in game editor?

        0 replies 0 retweets 0 likes
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      1. New conversation
      2. Neil Gannon‏ @gannonator 19 Jul 2018
        Replying to @AxiomVerge @MonoGameTeam

        This used to work pretty well http://xbox.create.msdn.com/en-US/education/catalog/sample/winforms_series_1 … using the UWA MonoGame XAML template is far easier these days though

        1 reply 1 retweet 3 likes
      3. Neil Gannon‏ @gannonator 19 Jul 2018
        Replying to @gannonator @AxiomVerge @MonoGameTeam

        https://youtu.be/9XJJSAPJrMs 

        0 replies 0 retweets 1 like
      4. End of conversation
      1. New conversation
      2. Roy Triesscheijn‏ @roytries 19 Jul 2018
        Replying to @AxiomVerge

        Does it have to be windows forms? I use https://www.nuget.org/packages/MonoGame.Framework.WpfInterop/ … to put monogame in a WPF window, works perfectly. But be careful with switching render targets (store before switching, and switch to the old one, not null, to unset).

        2 replies 0 retweets 4 likes
      3. Tom Happ‏Verified account @AxiomVerge 19 Jul 2018
        Replying to @roytries

        It just needs to be some wysiwyg thing that lets me drag and drop in visual studio... so I shouldn't have been so specific about windows forms.

        1 reply 0 retweets 0 likes
      4. Show replies
      1. New conversation
      2. Charles Humphrey‏ @NemoKrad 19 Jul 2018
        Replying to @AxiomVerge

        Is awesomium still about. @Yoruguaman Did a post many moons ago regarding xna in a Windows form, or was it a browser, I forget. Think you just need the handle from the device as I recall...

        1 reply 0 retweets 1 like
      3. Pedro D. Güida‏ @Yoruguaman 19 Jul 2018
        Replying to @NemoKrad @AxiomVerge

        Many, many moons ago ... actually both (form and browser) https://www.codeproject.com/Articles/22152/XNA-Beyond-The-Path-to-VS … ... but I guess there should be a simpler way nowadays

        0 replies 0 retweets 1 like
      4. End of conversation

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