AxiomVerge VR HERE WE COOOME!!!
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You BECOME a sprite
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I second the motion. I'm using Dear ImGui and love it. :) Here's a shot of it in action from
@ocornut in the Wonder Boy port: https://cloud.githubusercontent.com/assets/8225057/20628927/33e14cac-b329-11e6-80f6-9524e93b048a.png … - Show replies
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Would it be easier to make an in game editor?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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This used to work pretty well http://xbox.create.msdn.com/en-US/education/catalog/sample/winforms_series_1 … using the UWA MonoGame XAML template is far easier these days though
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Does it have to be windows forms? I use https://www.nuget.org/packages/MonoGame.Framework.WpfInterop/ … to put monogame in a WPF window, works perfectly. But be careful with switching render targets (store before switching, and switch to the old one, not null, to unset).
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It just needs to be some wysiwyg thing that lets me drag and drop in visual studio... so I shouldn't have been so specific about windows forms.
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Is awesomium still about.
@Yoruguaman Did a post many moons ago regarding xna in a Windows form, or was it a browser, I forget. Think you just need the handle from the device as I recall... -
Many, many moons ago ... actually both (form and browser) https://www.codeproject.com/Articles/22152/XNA-Beyond-The-Path-to-VS … ... but I guess there should be a simpler way nowadays
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