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Avialence's profile
Nicholas 'Avi' Bashore
Nicholas 'Avi' Bashore
Nicholas 'Avi' Bashore
@Avialence

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Nicholas 'Avi' Bashore

@Avialence

Community & Social Media @RogueCompany by day, explorer of worlds by night. From Software fan, Pokémon trainer, Warcraft lore dictionary, and drinker of chai.

Alpharetta, GA
twitter.com/Avialence
Joined May 2011

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    1. Paladins: The Game‏Verified account @PaladinsGame 4 Feb 2020

      In our next Update, we'll be removing Killcam & Top Play to help squash dozens of bugs related to these systems. Read today's Dev Blog where @EvilMojoAdanas touches on the reasoning behind their removal and what's coming in their place! 📖 http://ow.ly/LiFE50ydq5I pic.twitter.com/LI6BdiLRyM

      474 replies 115 retweets 884 likes
    2. Luminous‏ @LuminousSei 4 Feb 2020
      Replying to @PaladinsGame @EvilMojoAdanas

      😂😂 so basically you’re removing everything because the team clearly can’t handle bugs. What’s next? “in our next update, to squash bugs, we’ll be removing champions.”

      9 replies 10 retweets 279 likes
    3. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @LuminousSei @PaladinsGame @EvilMojoAdanas

      We're not removing everything here, we're just working to build a better set of systems which doesn't hold back thousands of developer hours from the team with this decision - one which we feel confident about for the health of the game going forward.

      7 replies 0 retweets 55 likes
    4. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @Avialence @PaladinsGame @EvilMojoAdanas

      When Killcam & Top Play were implemented early on in the development of Paladins, the team at the time had never considered, tested, and prepped them for the addition of characters who could rewind time, summon dragons, or resurrecting on the battlefield.

      1 reply 0 retweets 38 likes
    5. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @Avialence @PaladinsGame @EvilMojoAdanas

      Because of these various additional mechanics, abilities, and champions - our animations, tech artists, and programmers are often forced to implement everything twice. One for normal gameplay and one for Killcam/Top Play - which has to take into account every change possible...

      1 reply 1 retweet 32 likes
    6. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @Avialence @PaladinsGame @EvilMojoAdanas

      ...for every stage of animation, WHICH in turn, could end or begin suddenly and completely out of order due to how the systems were designed. It was a massive, massive undertaking which we have spent thousands of hours addressing over the years.

      1 reply 0 retweets 24 likes
    7. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @Avialence @PaladinsGame @EvilMojoAdanas

      So while yes, it may seem like we're "fixing bugs by removing elements of the games" to many, the action was taken for the purpose of putting thousands of developer hours to better use fixing elements the team here feels are at the heart of the Paladins experience.

      1 reply 0 retweets 21 likes
      Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
      Replying to @Avialence @PaladinsGame @EvilMojoAdanas

      And the new systems we built? Death Cards, Commendations, and massive improvements to our post-match lobby screen? Really help to fulfill our vision for the game with a system that isn't legacy and is built from the ground up to support things Killcam/Top Play couldn't.

      10:51 AM - 4 Feb 2020
      • 19 Likes
      • omr ezurite Speedygus Yuri Vartan Matinio Ash Greytree T
      1 reply 0 retweets 19 likes
        1. Nicholas 'Avi' Bashore‏ @Avialence 4 Feb 2020
          Replying to @Avialence @PaladinsGame @EvilMojoAdanas

          While I certainly understand the frustration, trust me, we wish we could make everything work flawlessly too, this was a decision we made to help the team focus on the awesome content coming in 2020. We're always about feedback, so be sure to let us know what you think in PTS!

          4 replies 0 retweets 23 likes
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