The one thing I've been a little upset to see scaled back is the @GhostRecon team's excellent health & injury system. Regenerating health may be a welcome addition for some, but with the premise being reaching your Breakpoint? Feels strange to take LMG fire and still be walking.
I don't feel it was terribly casual before, but then again I have a very different approach to Ghost Recon. I disable every alert, HUD element, and tracker - and only rely on myself during the gameplay. So maybe I don't view it as a casual system in that context?
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Oh I do that too. I played Ghost Mode without any HUD etc on the highest difficulty solo and managed to get to Tier 1 in Wildlands
Thanks. Twitter will use this to make your timeline better. UndoUndo
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