Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

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Replying to @Avialence
However, within the same argument, an easy mode would not kill the game. What would happen is that players who want to could choose, just like games allow you to have more difficult modes.
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Replying to @_KingOrin
For sure! I think the bigger topic lies in the game's core design, right? One of the biggest content loops in From Software titles is facing a challenge and overcoming it with due practice. Its the thought of facing a challenging foe, adapting, learning, and overcoming...
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Replying to @Avialence @_KingOrin
But the baseline for what "difficult" changes from person to person. Difficult for me and you could be impossible for other people. They could still want to be challenged, adapt and learn, but if other things are stopping them from doing so, it's nice to flex things around
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Replying to @Swindyyyy @_KingOrin
For sure! I think as long as that core challenge which the game is built around exists? It's a solid play!
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Replying to @Avialence @_KingOrin
Yeah I concur, maybe someone can dodge really well but can't hit attacks? You do more damage but so does the enemy. You get punished harder for your mistakes, but can still get by doing something that's difficult for you. There are solutions that can help, just not an ez mode
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Replying to @Swindyyyy @Avialence
The point is: If you can increase the difficulty and keep the core mechanic, you should be able to do it otherwise too
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Yessir! Because it's never as simple as, "Git Gud," or "It's too hard."
That's just a lazy way of looking at game design. 
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