Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

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Replying to @Avialence
However, within the same argument, an easy mode would not kill the game. What would happen is that players who want to could choose, just like games allow you to have more difficult modes.
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Replying to @_KingOrin
For sure! I think the bigger topic lies in the game's core design, right? One of the biggest content loops in From Software titles is facing a challenge and overcoming it with due practice. Its the thought of facing a challenging foe, adapting, learning, and overcoming...
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Replying to @Avialence @_KingOrin
But the baseline for what "difficult" changes from person to person. Difficult for me and you could be impossible for other people. They could still want to be challenged, adapt and learn, but if other things are stopping them from doing so, it's nice to flex things around
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Replying to @Swindyyyy @_KingOrin
For sure! I think as long as that core challenge which the game is built around exists? It's a solid play!
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My fear always stems from pulling aspects without fine tuning them, right? Altering one dial to adjust difficulty doesn't make the experience better in many cases, and that's always what I'm afraid could become a trend in my favorite titles.
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For example: Adding more/less health to a boss isn't difficulty in my eyes. That's one dial. Metro's hardest difficulties tune dozens of dials to craft the 'hardcore' experience that I enjoy, while keeping the base experience - the Metro experience - accessible for everyone.
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