Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

My fear always stems from pulling aspects without fine tuning them, right? Altering one dial to adjust difficulty doesn't make the experience better in many cases, and that's always what I'm afraid could become a trend in my favorite titles.
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For example: Adding more/less health to a boss isn't difficulty in my eyes. That's one dial. Metro's hardest difficulties tune dozens of dials to craft the 'hardcore' experience that I enjoy, while keeping the base experience - the Metro experience - accessible for everyone.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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