Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

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Replying to @Avialence
However, within the same argument, an easy mode would not kill the game. What would happen is that players who want to could choose, just like games allow you to have more difficult modes.
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Replying to @_KingOrin
For sure! I think the bigger topic lies in the game's core design, right? One of the biggest content loops in From Software titles is facing a challenge and overcoming it with due practice. Its the thought of facing a challenging foe, adapting, learning, and overcoming...
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Replying to @Avialence @_KingOrin
...unlike Dark Souls however, Sekiro doesn't give you much room to overcome outside of honing your craft (swordplay). There's no coop to assist, no way to grind more Estus or stats - and as such, it certainly feels more challenging at base.
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Replying to @Avialence @_KingOrin
Which, to be fair, can be frustrating - but it's there for a reason, right? It's core to the games design. They want you to die, to perfect, and to learn - and that's one of the biggest successes behind it in my eyes.
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Replying to @Avialence @_KingOrin
So if introducing an Easy Mode kept that core design? All for it!
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Of course, that's just my opinion though. 

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