Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

Which, to be fair, can be frustrating - but it's there for a reason, right? It's core to the games design. They want you to die, to perfect, and to learn - and that's one of the biggest successes behind it in my eyes.
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So if introducing an Easy Mode kept that core design? All for it!
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Of course, that's just my opinion though.

End of conversation
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