Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

...unlike Dark Souls however, Sekiro doesn't give you much room to overcome outside of honing your craft (swordplay). There's no coop to assist, no way to grind more Estus or stats - and as such, it certainly feels more challenging at base.
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Which, to be fair, can be frustrating - but it's there for a reason, right? It's core to the games design. They want you to die, to perfect, and to learn - and that's one of the biggest successes behind it in my eyes.
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So if introducing an Easy Mode kept that core design? All for it!
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