Today's thought:
It's cool that Sekiro is difficult.
Not every game needs an "Easy Mode" and not every game has to appeal to every consumer.

For sure! I think the bigger topic lies in the game's core design, right? One of the biggest content loops in From Software titles is facing a challenge and overcoming it with due practice. Its the thought of facing a challenging foe, adapting, learning, and overcoming...
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...unlike Dark Souls however, Sekiro doesn't give you much room to overcome outside of honing your craft (swordplay). There's no coop to assist, no way to grind more Estus or stats - and as such, it certainly feels more challenging at base.
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Which, to be fair, can be frustrating - but it's there for a reason, right? It's core to the games design. They want you to die, to perfect, and to learn - and that's one of the biggest successes behind it in my eyes.
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But the baseline for what "difficult" changes from person to person. Difficult for me and you could be impossible for other people. They could still want to be challenged, adapt and learn, but if other things are stopping them from doing so, it's nice to flex things around
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That's my big thing about it all. Average difficulty for me and you could be super difficult/impossible for others, which gives a wildly varying experience. Having levels allows everyone to have the same (rough) experience
End of conversation
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