Leveraging CRT colour bleed was also used in some c64 games to give enhanced effects.
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yep! It's pretty clever art design
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*mind blown*
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I sort of anticipate it was just for transparency, and that the rainbow was an unintended but related artifact, myself
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they could and did do transparency without the vertical striping that ruins sub-S-Video on ntsc monitors
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yeah, I linked to this before but I think it got lost. He focuses more on RGB though: http://www.chrismcovell.com/gotRGB/screenshots.html …
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if you'd like to talk about it some more, I'm sure we could! Also know a few mates who know more about this for other platforms
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I'd love to be put in touch with the Sonic Mania devs and Sega if anyone could help me out there, for a couple of cool reasons
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Absolutely incredible and a perfect example of why game preservation is so important.
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Le chargement semble prendre du temps.
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