Alan Wolfe

@Atrix256

NVIDIA dev tech, previously blizzard, midway, monolith, others. 18 year game dev vet. Graphics, exotic algorithms, blue noise zealot. GFX 4 LIFE :)

Vrijeme pridruživanja: ožujak 2009.

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  1. Prikvačeni tweet
    28. lis 2016.

    Do you bake curves into textures? Want smaller textures, much higher quality results, no extra gpu computation?

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  2. proslijedio/la je Tweet
    prije 11 sati

    NVIDIA is hiring PL and compiler researchers for deep learning and domain specific languages in Seattle. compiler-jobs@nvidia.com

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  3. proslijedio/la je Tweet
    prije 9 sati

    New blog post! In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.

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  4. proslijedio/la je Tweet
    prije 12 sati

    I saw on Facebook that today, 02/02/2020 is a palindrome. I also noticed something about the binary value of 2022020 which is: 0001 1110 1101 1010 1000 0100 I present to you... the murder mystery of 02/02/2020:

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  5. proslijedio/la je Tweet
    7. sij

    Using various small-scale writing techniques to visualize the transition from the nano scale to the visible world using a penny. Photolithography is the foundation for most top-down fabrication of things like microprocessors

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  6. proslijedio/la je Tweet
    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  7. proslijedio/la je Tweet
    prije 17 sati

    Improbawall by 3D Designer Matt Taylor

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  8. prije 16 sati

    * biological nature

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  9. prije 16 sati

    Have you ever seen a more perfect regular pentagon in nature?

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  10. proslijedio/la je Tweet
    1. velj

    35 years ago today, Richard Feynman's paper "Quantum Mechanical Computers" was published in 𝘖𝘱𝘵𝘪𝘤𝘴 𝘕𝘦𝘸𝘴. I think he'd be surprised and gratified to see everything that his original idea has led to.

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  11. proslijedio/la je Tweet
    1. velj

    dev log #9 - refocus get your luxe 2019 progress report on editors, engine, modules and existential musings right here. p.s keep telling your friends about luxe, and join the discord

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  12. proslijedio/la je Tweet
    2. velj

    that one could've been a tunnel, but now we're back to floretzoomers

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  13. proslijedio/la je Tweet
    2. velj

    Any tech artists have tips for darker skin tones? I want to allow custom player tint/colors, and I plan to have one 'dark' and 'light' master material. I use a very basic deferred subsurface that can diverge by id. Here's examples from my engine/game:

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  14. proslijedio/la je Tweet
    31. sij

    Incredible presentation of different noise algorithms. Be sure to click the 'editor' tab. Also, you can drag your mouse around the canvas to make it more wibbly

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  15. 1. velj

    Dear , america has seen what you've been doing these past few years and it's apparent you are neither in favor of democracy nor looking out for the good of our country. Prepare to be judged at the ballot box and in courtrooms as a group and individually, these next few years.

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  16. 1. velj

    A thread where a simple well known graphics technique (pixel manipulation) goes into deeper automatic differentiation (AD) waters. Wonder what AD is? It's backpropagation and dual numbers.

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  17. proslijedio/la je Tweet
    1. velj

    The positive flags section is equally good:

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  18. proslijedio/la je Tweet
    31. sij

    Nice blog entry from a coworker in our Devtech team - how to best use perf events for game optimization.

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  19. proslijedio/la je Tweet
    31. sij

    I'll be presenting our new ideas from NVIDIA research for high quality, high speed graphics powered by the cloud Friday 3pm @ GDC2020

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  20. proslijedio/la je Tweet
    31. sij
    Odgovor korisnicima

    For an in-order core every little detail of how instructions are decoded and dispatched matters, and every delay anywhere delays everything. For OoO, delays off the critical path are mostly irrelevant which makes things way easier.

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  21. proslijedio/la je Tweet
    31. sij
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