Blender add-on: HugoTini/DeepBump🍀
generates normal & height maps from single pictures.
- Blender 3.3/M1 mac ok
- Cycles for displacement mapping
GitHub 👉github.com/HugoTini/DeepB
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a difficult question because there are too many resources.😅 I first took some introductory courses on Udemy.
, what do you think?
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It's nice to not have to use windows for normal map generation.😄
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Materialize: an entire material from a single image
1. Load an image
2. Create textures
- Diffuse -> Height, Metallic, Smoothness
- Height (+ Diffuse) -> Normal
- Normal -> Edge, Occlusion, Height
- Normal + Height -> Occlusion
* Win64, Open Source/GPL v3
boundingboxsoftware.com/materialize/in
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according to the blog, DeepBump uses ML/U-Net with MobileNetV2 architecture, and was trained with real-world photogrammetry and procedural materials.🍀
The project includes an ONNX model. The ONNX runtime is used to run the model.
hugotini.github.io/deepbump
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