Ari Silvennoinen

@AriSilvennoinen

Senior Technical Director at Activision. Previously at Remedy and Umbra.

Seattle, WA
Joined March 2011

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  1. Retweeted
    14 Dec 2020

    The I3D 2021 Papers submission deadline is almost here (December 22). We're looking forward to seeing your work! Conference will be online, 20-22 April 2021.

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  2. Retweeted
    30 Sep 2020

    Thanks to all who contributed to making I3D 2020 a success! All paper presentations and some other sessions are now available at

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  3. Retweeted
    27 May 2020

    I'm excited to be able to share our systems paper on UberBake, a light baking system developed by ! It was a privilege to collaborate with and

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  4. Retweeted
    4 May 2020

    Hi all. In case I haven't scared you off with my "tweeting", we recently opened two spots at our office in Portland, ME. Parking spots, that is, though there are programming jobs to go with them :) 1: 2:

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  5. 14 Jan 2020
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  6. Retweeted
    31 Dec 2019

    The 4th annual New England Symposium on Graphics (NESG 2020) will take place Saturday April 18, 2020 . Come join us for a day of sharing your best ideas/work, networking, and starting new collaborations. Free registration is open. RT appreciated!

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  7. Retweeted
    7 Nov 2019

    NFS heat is out! We wrote an exciting volume base GPU probe system (autplacement & all) for an open world, inspired on 's work using our Flux path tracer. Would the community be interested in a frostbite blog post with technical details?

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  8. 5 Nov 2019

    Ray Guiding for Production Lightmap Baking

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  9. Retweeted
    3 Jun 2019

    The slides from my I3D 2019 keynote are online! It's a story about implementing research into games, taking the case study of multiscattering BRDFs and area lights, and how we solved some of the problems that arose. PPTX: PDF:

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  10. Retweeted
    3 Dec 2018

    SIGGRAPH Asia Technical Brief with that uses alternate parametrization of “AHD” lightmap encoding, fixes interpolation problems:

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  11. Retweeted

    From all of us at Infinity Ward, we wish you a very !

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  12. Retweeted
    14 Sep 2018

    Drop in on all platforms. The Beta is playable now on PS4, Xbox One, and PC until September 17. More intel here:

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  13. Retweeted
    30 Jun 2018

    SIGGRAPH OpenTOC has links for all content since 2015 that don’t require a DL subscription:

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  14. Retweeted
    14 Mar 2018

    We still have a spot left in programming track 2018 Come join us and show us what you got : )

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  15. 20 Feb 2018

    Special thanks to the crew of flight 49 for a memorable journey! Complimentary bottle of bubbly with a handwritten note truly made made day!

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  16. 20 Feb 2018

    Finally landed to Seattle: I'm absolutely thrilled to join 's group at Activision!

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  17. Retweeted
    2 Jan 2018

    JCGT authors: DM or email editor-in-chief if you want to present your paper at in Montreal this May. Eligible papers: published since the I3D submission deadline last year, and not previously presented at a conference.

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  18. Retweeted
    20 Nov 2017

    ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games papers deadline is 22 Dec 2017. New long & short conference paper tracks Long papers to appear in a new ACM journal, pending approval

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  19. Retweeted
    25 Oct 2017

    Here is our 200th episode with some beautiful real time global illumination footage. Have a look!

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  20. 18 Sep 2017

    Our paper on real-time global illumination is now online: .

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