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Archie Andrews
@ArchieGameDev
Senior Technician / | I made a prefab brush thing
United Kingdomarchieandrews.gamesJoined April 2014

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The top 10 predictors of successful engineering careers. I've helped hire 100s of engineers in my 12+ year career. I've managed and steered the careers of multiple engineering teams. Some of these may surprise you, but I am confident they predict career success in our industry.
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Recently opened up the Next-Gen Dreams Academy. These guys are offering new premium mentorships in the game art space and cultivating a budding community of professionals over on the NGD3D server. Check it out here and say hello: discord.gg/EESctPUE
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We're going to be hosting a portfolio review for you guys: here on our discord server feel free to jump on and send us your portfolios: discord.gg/HkYnQAkkeq
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A big milestone for prefabbrush+ today! It has been included in the Lunar New Year sales on the asset store! It was really cool this morning to see how many amazing assets were along side prefab brush in the sale!
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How we'd describe the Lunar New Year sale that just launched in the @AssetStore: 🐅 Fierce 🐯 Ferocious 😮 For real? From now until February 7, get up to 95% off Mega Bundles loaded with curated content! Discover the gems you can get in the bundles here: on.unity.com/3rtUZT2
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I wrote an article about instantly rewarding players for ad impression when the and STARTS rather than when it ends. Go check it out!
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How can a #gamedev /#indiedev have a lucrative ad delivery flow and keep players happy?? Well it's a good thing @TroyMakesGames breaks down 'The Power of Instant Rewards for Ads in Mobile Games' in our latest blog to tackle this tricky Q!👇🏾 audiomob.com/blog/the-power #mobilegames
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Been working on a mini level streamer the survival game project. This shows the points on the grid that the streamer is going to load into memory(yellow) and then the points that it will activate(green) Next step is to use the Unity's addressables to load the scense in.
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