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ArcherZenmi
@ArcherZenmi
I like Eeveelutions!… That's my only character trait… Oh yeah! I’m also an aspiring software engineer with a thing for games and art.
My deskarcherzenmi.itch.ioJoined March 2020

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Just received an INCREDIBLY eye opening lecture on paper prototyping your digital games. Can’t wait to get home and try it out for my battle system!
Sometimes I wish I did game art rather than game engineering. Game art produces regular fun content, whereas UML diagrams from engineering isn't exactly visually interesting.
CLVの日本翻訳がようやく終わりました!次のアップデートが出しだい入れておきますね。
NGAAAHH!! I just spent the last 144 hours redesigning my battle system from scratch, and it’s finally ready! Time to move onto my next big project after CLV. A Pokémon battle system, but with more action and… interrogating your enemies??
I wonder how long it’ll take for me to make NWI come to life? I’ve finished the CLV module, currently making the battle system, and in the future perhaps an overworld package. Many Eeveelution stories have come and gone in that time, yet I haven’t even started mine.
Most mammals drink milk from their mother. However, people usually drink milk from cows or goats. Does that mean we’re more cow than human?
The Eeveelution Battle prototype is going smoothly. Player mechanics are fully implemented, and the API for sending/recieving damage is now solidified.
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Actually, I’m currently transferring the PMD Eeveelution sprites into Unity right now. I’ll release that separately once it’s done, since I think people would like using them.
I know I should be working on the CLV Tech Demo, yet I find myself neck-deep in development hell for the Eeveelution Battle prototype… Ain’t that exciting?
X to doubt but it's Eeveelutions Flareon: Oh, um... Are you sure? Jolteon: HAHAHAHA Vaporeon: You're LYING. Espeon: ...No Umbreon: Ok! Glaceon: Yeah, I doubt that. Leafeon: If you say so. I'll, um... remember that. Sylveon: Sure. Sure. And I'm actually your MOM!
The Itch.io page for my CLV package is finally complete! YES! YES!! …but I gotta work on resumes and stuff, so I’ll be publishing it at a later date. Feels good to finally finish it though. Wonder if people will actually use it?
In hindsight, being lazy and not adding any shading was a poor idea lol. It's fixed now, and will be available in the final product.
Popular games that are happy & joyous, but with dark undertones/creepy lore: - Undertale - FNF - Chook & Sosig - Kirby This idea would fit well with the Eeveelutions. Perhaps it's worth exploring...?
The CLV demo's now finished. Just can't decide whether to release it with only the sketches as assets, or to have finished drawings in the demo.
I always wanted to be a weekly content creator, but I now feel I’ve shot myself in the foot by pursuing game dev. There’s gotta be a clever way to merge the two…
I feel like my skills have progressed a lot since I started. I can now draw semi-decently, and can make properly modular game-size software. The only thing that hasn’t changed since now and then is my lack of finished projects… Hopefully that’ll change now that I’m back?
Just got a really good pep-talk from my new game design professor. Apparently “time-blocking” is really useful for people that feel they’re too busy to do projects. Maybe that’ll help?
I wonder if I could use my CLV module to make weekly short stories? I've always wanted to be a "weekly content creator", but never had the time to do so...
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Sending out a spirit bomb to everyone starting a new college year. I know crappy stuff happens, you surely ain't alone, but we're in it together. Let's make this next year happen, and take breaks to create/worship some Eeveelutions! - An incredibly sleep-deprived student