Jeremy Bailenson jumps into the violence in video games debate arguing * VR is the ultimate training platform * VR FPS games can train mass shooters * Therefore game devs should use curved bullet physics (not line-of-sight), non-skeuomorphic reload mechanics, & non-human targetshttps://twitter.com/StanfordVR/status/970699391026708480 …
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Even the best VR experiences that use mock firearms with pneumatic recoil systems, the expensive shit the military purchases, are largely for operational/team/communication/evaluation training, not for marksmanship/weapon usage.
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Further, the suggestions to try to... interrupt the verisimilitude of simulated interaction are kind of missing the point. The interface, even in a platonic form, is massively abstracted from the real thing. Everything from optics to focal plane, weight, pose, etc.
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As the creator of the most accurate _by far_ representation of VR firearms in the consumer space, I think the level of kinesthetic similarity between the very best representation and a real gun is comically overstated. Airsoft/paintball are orders of magnitude closer.
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But do you see that gap closing with peripherals like VRsenal's VR-15, which replicates some of the recoil and haptics of an AR-15? It seems like we're moving towards symbolic representations that are indistinguishable to reality at an unconscious & embodied level (not visually).
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It doesn't replicate the two most important properties of a gun by _far_. >140db Sound Pressures (and the explosion near your head that causes them), and the focal behavior of an actual sight/scope/etc. We are a decade from being able to do the latter in real time due to perf.
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In the same way that even firing an airsoft gas gun doesn't prepare you for dealing with the real thing. Even the 'ar-15 equivalent recoil' guns are at best hand-wavily so. I've tried them. They still feel like a linear driver inside a toy mockup.
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What I mean to say is... anyone who thinks that these things can stand as proxy for actually training with the _real_ thing, grossly underestimates how much exposure time/RL training, is required to use a firearm under duress. I think this is just more new-medium scaremongering.
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A CNN op-ed wasn't the best outlet for fostering a deep conversation with VR folks. In that context, it's scaremongering. But I believe these are valid philosophical questions that need to be addressed within the next 10 years, & the solution is more cultural than technological
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