Anselm Pyta

@AnselmPyta

Co-founder of STUDIO SEUFZ. Animator/GameDesigner/Director. Currently working on THE LONGING, a unique idle-adventure:

Stuttgart, Germany
Vrijeme pridruživanja: prosinac 2014.

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  1. Prikvačeni tweet
    8. stu 2018.

    :THE LONGING: is a game where your only task is to... wait. For 400 days... in real-time. Coming to PC early next year!

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  2. prije 16 sati

    It's good to see that the history of gaming will be preserved with . I feel honored that they included some old games I made when I was 16 years old, filled with a plethora of game breaking bugs and graphics drawn with a ball mouse. Good old times!

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  3. 13. sij

    After a few hundred days of waiting, the release date for THE LONGING is finally revealed ⌛️ Watch the new Trailer to find out more:

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  4. 7. sij

    THE LONGING is nominated for the Nuovo Innovation Award at IGF! 🌚🌚🌚

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  5. 21. pro 2019.

    Time is a present from the future.⏳

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  6. 19. pro 2019.

    I did an interview for regarding THE LONGING, where I talk a bit about its inspirations and the challenges that came with designing an . Using time as a game mechanic is definitely tricky, but I'd love to see more games doing it.🕸️🍄

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  7. 18. pro 2019.

    The STEAM version of THE LONGING will cost 14,99€. I hope that's OK for most players... I wanted to make a clever pun and make the game cost 4,00€ but I guess that would have been a bad decision business wise.

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  8. 18. pro 2019.

    It seems like THE LONGING can now be PRE-ordered in the web shop of our publisher with a neat 25% discount: (This is a standalone build of the game, it won't feature cloud saves, achievements or other STEAM exclusive stuff)

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  9. 16. pro 2019.

    Even the butt naked are preparing for the upcoming festivities. A season themed postcard I made for the . 🦄🐥🐸🎄🦊🐏🐧

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  10. 14. stu 2019.

    :THE LONGING: is exhibited Hamburg till Sunday! will be around, so I can be in Vilnius to give a talk about the use of time as a game mechanic. Say hello if you're there 🌚

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  11. 30. lis 2019.

    Timotheus, the misunderstood poet.

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  12. 22. lis 2019.

    An old design of a tragic candle.

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  13. 13. ruj 2019.

    Oh, it's been 400 days since I created the Steam page for . Would be a good date to ACTUALLY release the game, but at least I made a little FAQ:

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  14. 6. ruj 2019.

    Thank you and Alice Bell for including my game The Longing! I might appear fresh faced, but I'm actually grim and old on the inside. 👴

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  15. 19. srp 2019.

    I'm proud to announce that :THE LONGING: has been selected for at and for London! More news coming soon ⏳

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  16. 8. svi 2019.

    I recently had the pleasure to play :THE LONGING: on a very big screen 🕸️ For a more cavernous presentation you can join me at today at 7pm, where I will be part of the open stage programme

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  17. 2. svi 2019.

    'Special Mention' for :THE LONGING: at the 2019. To everyone's utter surprise, won the main prize 🌚 Cheers to and the other nominees, and .

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  18. 26. tra 2019.

    :THE LONGING: gets a mention from / @Brica6rac as "Best Game I Actually Hate". 🌚

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  19. 13. tra 2019.

    My hermit lifestyle is being questioned by events like this from time to time. Thank you !

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  20. 13. tra 2019.

    I'm always paralyzed when on stage, so I forget to thank the team and my only goal becomes fleeing the location. Thanks Stefan Michel and Jan Roth for working with me on this (now) award-winning game and and for constant support!

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  21. proslijedio/la je Tweet
    13. ožu 2019.

    🎮 [Play] :THE LONGING: at in which you control a shade, who is told to keep watch of a sleeping king for 400 days until he awakens - 400 days in real time! Made by STUDIO SEUFZ 📽️ 🔗

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