Ethan Merrill

@AniMerrill

Game developer. Artist. Ranter. enthusiast. Taking the challenge to make at least six games in 2020.

Indiana
Vrijeme pridruživanja: rujan 2009.

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  1. Prikvačeni tweet
    20. sij
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    releases his own campaign’s internal Iowa Caucus results, representing nearly 40% of the precincts.

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    I MAKE THING AND MAKE IT GOOD BUT WHEN I PRESS THE PLAY BUTTON IT NO GOOD NO MORE IT NO GOOD NO MORE UNTIL I PRESS THE MAKE IT GOOD NOW CHECKBOX IN THE RIGHT PLACE, AFTER TWO HOURS, WHEN I FIND IT BY ACCIDENT WHY DO I MAKE VIDEO GAMES

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    Mentally referring to the sanders campaign as “we” even though I havent done shit besides cry, listen to kate bush, replay diablo 2, eat hot chip and lie

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    AIDE: Sir, the Iowa caucus has started. Shouldn't you go talk to the voters? BLOOMBERG [SPITTING TEA EVERYWHERE]: Wait, they can VOTE?

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  6. proslijedio/la je Tweet
    prije 12 sati
    Odgovor korisnicima i sljedećem broju korisnika:
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  7. proslijedio/la je Tweet
    prije 12 sati
    Odgovor korisnicima

    Godot is mainly meant to be an easy to use, fast to get results, entry level game engine for most types of 2D/3D games. Its also meant for medium and small sized teams. Unreal is mainly designed to make huge games by very large teams with incredibly large worlds.

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    the creator of the anime intro in my video just put out ANOTHER anime intro! watch and subscribe!

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    first satellite caucus of the day, absolutely fucking crushed by bernie sanders

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  10. prije 14 sati
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  11. proslijedio/la je Tweet
    31. sij
    Odgovor korisnicima i sljedećem broju korisnika:

    Godot's UI system seems to be quite well-appreciated. There are many examples of Godot-based apps in the wild, such as Wonderdraft, Pixelorama and Material Maker. Here's Pixelorama:

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  12. proslijedio/la je Tweet
    31. sij
    Odgovor korisnicima i sljedećem broju korisnika:

    And even a library to connect to Elixir/Erlang for massive scale real-time Enterprise applications (and games too):

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  13. proslijedio/la je Tweet
    31. sij
    Odgovor korisnicima i sljedećem broju korisnika:

    And even a tool for drawing, that I wrote:

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  14. proslijedio/la je Tweet
    31. sij
    Odgovor korisnicima i sljedećem broju korisnika:
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  15. proslijedio/la je Tweet
    31. sij

    Still unsure about your tech of choice for the ? It wouldn't be good advice from me to suggest you try and learn a brand new engine over 48 hours, but you know, 3.2 is still warm from the (jam pizza) oven 🍕

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  16. proslijedio/la je Tweet
    31. sij

    I just started a discussion to set clear design goals for the official demo projects, and help improve them moving forward. Feedback welcome:

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  18. proslijedio/la je Tweet
    27. sij

    the GL in OpenGL stands for "Good Luck" because youre going to need it

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  19. proslijedio/la je Tweet
    30. sij

    You can't delay a game, if you haven't announced a date

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  20. proslijedio/la je Tweet
    30. sij

    Composers, make absolute certain that when you sign contracts that, if the company must absolutely own the rights to your music, you make sure ~in the contract~ that all audiovisual records must properly credit you, or else things like modern Konami can happen.

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  21. proslijedio/la je Tweet
    29. sij

    playing with Built-in RichTextEffects. Was effortless to add, so op and awesome! good job!

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