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Prikvačeni tweet
We finished our
#godotwildjam entry: Metempsychosis! Come play it and tell us what you think! https://animerrill.itch.io/metempsychosis#GodotEngine#gamedev#gamedevelopment#indiegame#indiegamedev#indiedev#itchiopic.twitter.com/1UAQDjNw9p
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Ethan Merrill proslijedio/la je Tweet
#NEW@BernieSanders releases his own campaign’s internal Iowa Caucus results, representing nearly 40% of the precincts.@CBSDFWpic.twitter.com/htB0Qju2a6
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Ethan Merrill proslijedio/la je Tweet
I MAKE THING AND MAKE IT GOOD BUT WHEN I PRESS THE PLAY BUTTON IT NO GOOD NO MORE IT NO GOOD NO MORE UNTIL I PRESS THE MAKE IT GOOD NOW CHECKBOX IN THE RIGHT PLACE, AFTER TWO HOURS, WHEN I FIND IT BY ACCIDENT WHY DO I MAKE VIDEO GAMES
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Ethan Merrill proslijedio/la je Tweet
Mentally referring to the sanders campaign as “we” even though I havent done shit besides cry, listen to kate bush, replay diablo 2, eat hot chip and lie
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Ethan Merrill proslijedio/la je Tweet
AIDE: Sir, the Iowa caucus has started. Shouldn't you go talk to the voters? BLOOMBERG [SPITTING TEA EVERYWHERE]: Wait, they can VOTE?
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Ethan Merrill proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Ethan Merrill proslijedio/la je Tweet
Godot is mainly meant to be an easy to use, fast to get results, entry level game engine for most types of 2D/3D games. Its also meant for medium and small sized teams. Unreal is mainly designed to make huge games by very large teams with incredibly large worlds.
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Ethan Merrill proslijedio/la je Tweet
the creator of the anime intro in my video just put out ANOTHER
@BernieSanders anime intro! watch and subscribe!https://www.youtube.com/watch?v=YQRTf6RyNf8 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Ethan Merrill proslijedio/la je Tweet
first satellite caucus of the day, absolutely fucking crushed by bernie sandershttps://twitter.com/brianneDMR/status/1224396890290249728 …
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Ethan Merrill proslijedio/la je Tweet
Godot's UI system seems to be quite well-appreciated. There are many examples of Godot-based apps in the wild, such as Wonderdraft, Pixelorama and Material Maker. Here's Pixelorama:https://github.com/OverloadedOrama/Pixelorama …
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Ethan Merrill proslijedio/la je Tweet
And even a library to connect to Elixir/Erlang for massive scale real-time Enterprise applications (and games too):https://github.com/alfredbaudisch/GodotPhoenixChannels …
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Ethan Merrill proslijedio/la je Tweet
And even a tool for drawing, that I wrote:https://splitpainter.itch.io/grider
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Ethan Merrill proslijedio/la je Tweet
Heck I even made an RSS reader in it -->https://dev.to/triptych/writing-an-rss-reader-in-godot-tutorial-series-3hca …
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Ethan Merrill proslijedio/la je Tweet
Still unsure about your tech of choice for the
#globalgamejam2020? It wouldn't be good advice from me to suggest you try and learn a brand new engine over 48 hours, but you know,#GodotEngine 3.2 is still warm from the (jam pizza) oven
https://twitter.com/Akien/status/1222487795584917504 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Ethan Merrill proslijedio/la je Tweet
I just started a discussion to set clear design goals for the official demo projects, and help improve them moving forward. Feedback welcome: https://github.com/godotengine/godot-demo-projects/issues/390 …
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Ethan Merrill proslijedio/la je Tweet
Global Game Jam is nearly here!
#GGJ2020 https://globalgamejam.org/news/ggj20-nearly-here …pic.twitter.com/CVqVn7SSPI
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Ethan Merrill proslijedio/la je Tweet
the GL in OpenGL stands for "Good Luck" because youre going to need it
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Ethan Merrill proslijedio/la je Tweet
You can't delay a game, if you haven't announced a date
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Ethan Merrill proslijedio/la je Tweet
Composers, make absolute certain that when you sign contracts that, if the company must absolutely own the rights to your music, you make sure ~in the contract~ that all audiovisual records must properly credit you, or else things like modern Konami can happen.
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Ethan Merrill proslijedio/la je Tweet
playing with
@godotengine Built-in RichTextEffects. Was effortless to add, so op and awesome! good job!#godotengine#pixelart#gamedev#gamedevelopment#indiegame#indiedevpic.twitter.com/D2YVCzS4VsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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