SIMULATION/PHYSICS CODER WANTED!
One more job offer, this one is for the best @rustlang programmers out there... or those that aspire to be one!
It is also a bit special since it involves me in a very direct way
so I am making a THREAD about it.
PLEASE SHARE...
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I can promise you that it will not be boring and that you will grow enormously as a coder and as a game developer. Our team will be mentoring you and give you the time and resources you need to maximize your potential. [5/11]
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With that said, this position has some specific requirements - no previous experience in game development is necessary, but extraordinary coding ability and a drive to learn/explore new ideas are expected. This is what you should know: [6/11]
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- This is a full time, on site position at our headquarters in Irvine, California. - Confidence in using the necessary mathematical tools required: linear algebra, calculus, numerical techniques, etc. [7/11]
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- Strong understanding of performance, optimization, memory management, concurrency, low level computer architecture are absolutely essential - The candidate must be able to learn quickly, innovate and introduce new ideas in simulation algorithms and data structures [8/11]
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- Familiarity with the Rust and C/C++ programming languages and tool chains is also necessary - The work will be primarily in Rust; if you are not a Rust expert, be ready to become one, and quickly [9/11]
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- No game-specific coding experience necessary - No previous employment, released products, specific degrees or published works necessary, but ability to demonstrate exceptional coding skills and present previous work is expected [10/11]
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If you think you could be a candidate for this position or you have any questions, please send an email to jobs@readyatdawn.com mentioning physics coder job. My DMs, as always, are open. Thanks!
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