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AndreaPessino's profile
Andrea Pessino
Andrea Pessino
Andrea Pessino
@AndreaPessino

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Andrea Pessino

@AndreaPessino

Founder/CTO of Ready At Dawn Studios http://www.readyatdawn.com/ 

Irvine, CA
readyatdawn.com
Joined August 2013

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    Andrea Pessino‏ @AndreaPessino 23 Jul 2018
    • Report Tweet

    It's finally happening - after >30 years of pro use, 20 of which quite reluctantly, I am officially DONE with C/C++. Only maintenance from now on, everything new will be in @rustlang. THANKS Rust team for refining modern concepts into such a practical, elegant system. I love it.

    4:06 PM - 23 Jul 2018
    • 315 Retweets
    • 1,304 Likes
    • lukts30 Wojtek M. Bob Lannon Al Shihabul Alam Dmitri Etienne Levesque Guitard Michel Teivel Prakhar Srivastav Derek Hendrickx
    35 replies 315 retweets 1,304 likes
      1. New conversation
      2. Rust Language‏ @rustlang 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino

        🎉 Professionally, too? For some games? That’d be quite exciting!

        1 reply 0 retweets 57 likes
      3. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @rustlang

        Absolutely! My plan is to add/replace core tech modules in Rust, initially with straight-C APIs on top to allow integration with legacy code, until eventually there is no legacy code anymore. I honestly no longer see any reason to use C++ other than inertia.

        6 replies 9 retweets 130 likes
      4. Rust Language‏ @rustlang 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino

        That’s fantastic! If there’s anything you need from us, don’t hesitate to reach out!

        1 reply 1 retweet 41 likes
      5. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @rustlang

        Thank you, I will! Several of us have been digging into Rust for over a year, we are ready and feel... energized. If this were a Disney musical we'd be about to break into song. 🤣

        1 reply 6 retweets 107 likes
      6. 1 more reply
      1. New conversation
      2. Colin Barré-Brisebois‏ @ZigguratVertigo 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @rustlang

        We’ve been experimenting a lot with rust at @seed with our current projects. So far enjoying the journey!

        1 reply 7 retweets 52 likes
      3. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @ZigguratVertigo @rustlang @seed

        Great to know! :)

        1 reply 0 retweets 2 likes
      4. Graham Wihlidal‏ @gwihlidal 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @ZigguratVertigo and

        Yeah, it's been fantastic :)

        1 reply 0 retweets 8 likes
      5. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @gwihlidal @ZigguratVertigo and

        Really great to hear!

        0 replies 0 retweets 3 likes
      6. End of conversation
      1. New conversation
      2. Francisco Lopez Luro‏ @francholi 24 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @rustlang

        Is there a book/s you would recommend for C/C+ programmers?

        1 reply 0 retweets 2 likes
      3. Andrea Pessino‏ @AndreaPessino 24 Jul 2018
        • Report Tweet
        Replying to @francholi @rustlang

        Everything you need, and more, is at https://www.rust-lang.org/ 

        2 replies 2 retweets 5 likes
      4. Jonathan Turner‏ @jntrnr 24 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @francholi @rustlang

        In addition to the free book online that Andrea mentions is on the website, the O'Reilly book is also very good:http://shop.oreilly.com/product/0636920040385.do …

        2 replies 1 retweet 11 likes
      5. Andrea Pessino‏ @AndreaPessino 24 Jul 2018
        • Report Tweet
        Replying to @jntrnr @francholi @rustlang

        Indeed - great book! I think the official book is the perfect "easy" introduction to the language, while this book is great for the deeper dive to follow.

        0 replies 0 retweets 7 likes
      6. End of conversation
      1. New conversation
      2. Ben Weiss‏ @deepbluecea 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @rustlang

        No more multiple inheritance?

        2 replies 1 retweet 3 likes
      3. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @deepbluecea @rustlang

        The curse is broken, brother...

        0 replies 1 retweet 29 likes
      4. End of conversation
      1. New conversation
      2. Mike Acton‏Verified account @mike_acton 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @rustlang

        Interesting. So tools and runtime and everything?

        1 reply 0 retweets 12 likes
      3. Andrea Pessino‏ @AndreaPessino 23 Jul 2018
        • Report Tweet
        Replying to @mike_acton @rustlang

        Well, where it makes sense, hopefully. Even now not all of our tools are in C/C++, and neither is game scripting, I don't expect that to change. Rust makes sense where C used to make sense, in my opinion. :)

        1 reply 0 retweets 15 likes
      4. Adrian Bentley‏ @adrianb3000 23 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @mike_acton @rustlang

        Seems like DX, Maya, OS integration might have issues. Curious to hear how it goes. I tried it a few years ago and rage quit. Should try it again.

        2 replies 0 retweets 2 likes
      5. Chris Peterson‏ @cpeterso 24 Jul 2018
        • Report Tweet
        Replying to @adrianb3000 @AndreaPessino and

        Rust's FFI has good support for C ABIs so calling C or getting called by C should only need a little Rust glue code.

        2 replies 0 retweets 1 like
      6. Adrian Bentley‏ @adrianb3000 24 Jul 2018
        • Report Tweet
        Replying to @cpeterso @AndreaPessino and

        Neither Maya or DX have C apis as far as I know. Maya API especially expects you to derive C++ classes to implement nodes.

        2 replies 0 retweets 1 like
      7. Andrea Pessino‏ @AndreaPessino 24 Jul 2018
        • Report Tweet
        Replying to @adrianb3000 @cpeterso and

        I suspect that tools that are integrated with the likes of Maya or thin wrapper APIs would benefit the least from migration to anything other than what we have already. Would be cool if it happens someday, but definitely lowest priority.

        1 reply 0 retweets 2 likes
      8. Adrian Bentley‏ @adrianb3000 24 Jul 2018
        • Report Tweet
        Replying to @AndreaPessino @cpeterso and

        It's clearly possible as they have python plugins. But yeah, pick your battles. :)

        0 replies 0 retweets 1 like
      9. End of conversation

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