Tweets

You blocked @AndreaPessino

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @AndreaPessino

  1. Feb 1

    Today I started Divinity: Original Sin 2 DE on the Switch. The first was one of my all time favorites, never got around to playing 2. I am so hooked already... see you all in about six months!

    Undo
  2. Jan 30

    If you think you could be a candidate for this position or you have any questions, please send an email to jobs@readyatdawn.com mentioning physics coder job. My DMs, as always, are open. Thanks! ❤️ [11/11]

    Show this thread
    Undo
  3. Jan 30

    - No game-specific coding experience necessary - No previous employment, released products, specific degrees or published works necessary, but ability to demonstrate exceptional coding skills and present previous work is expected [10/11]

    Show this thread
    Undo
  4. Jan 30

    - Familiarity with the Rust and C/C++ programming languages and tool chains is also necessary - The work will be primarily in Rust; if you are not a Rust expert, be ready to become one, and quickly [9/11]

    Show this thread
    Undo
  5. Jan 30

    - Strong understanding of performance, optimization, memory management, concurrency, low level computer architecture are absolutely essential - The candidate must be able to learn quickly, innovate and introduce new ideas in simulation algorithms and data structures [8/11]

    Show this thread
    Undo
  6. Jan 30

    - This is a full time, on site position at our headquarters in Irvine, California. - Confidence in using the necessary mathematical tools required: linear algebra, calculus, numerical techniques, etc. [7/11]

    Show this thread
    Undo
  7. Jan 30

    With that said, this position has some specific requirements - no previous experience in game development is necessary, but extraordinary coding ability and a drive to learn/explore new ideas are expected. This is what you should know: [6/11]

    Show this thread
    Undo
  8. Jan 30

    I can promise you that it will not be boring and that you will grow enormously as a coder and as a game developer. Our team will be mentoring you and give you the time and resources you need to maximize your potential. [5/11]

    Show this thread
    Undo
  9. Jan 30

    ...of our proprietary, aggressively experimental simulation technology. We are working to expand the limits of game simulation, and we want someone that shares our vision to join us. [4/11]

    Show this thread
    Undo
  10. Jan 30

    You will NOT be writing glue layers towards some library everyone else also uses, you will NOT be writing high level code that just calls into some library everyone else uses either. You WILL work directly with me and the rest of our physics team on the next iteration... [3/11]

    Show this thread
    Undo
  11. Jan 30

    ...and please read the WHOLE THING before applying or sending me questions. Thanks! We need a gifted coder to join our simulation R&D team. If you love physics/sim, you dream of working on cutting edge real time systems for AAA and VR games, here is your chance. [2/11]

    Show this thread
    Undo
  12. Jan 30

    SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way 😉 so I am making a THREAD about it. PLEASE SHARE... [1/11]

    Show this thread
    Undo
  13. Jan 30

    Also, the relaxed impl rule on foreign crates parametrized by local types has HUGE consequences for create design - this opens up some very elegant and versatile options in lib/API design.

    Show this thread
    Undo
  14. Jan 30
    Show this thread
    Undo
  15. Retweeted
    Jan 29

    RAD Jobs Alert! We’re looking for an experienced Lead UI Artist to help conceptualize and implement visually compelling and high intuitive interface designs. Apply at 🎮:

    Undo
  16. Retweeted
    Jan 28

    Join our RAD team! We’re looking for an experienced Senior Engine Programmer passionate about engine development to help us maintain, expand, and innovate our proprietary game engine. Apply at 🎮:

    Undo
  17. Jan 27

    More job openings - and more still to come!

    Undo
  18. Retweeted
    Jan 27

    Our Co-Founder & CTO recently spoke to about his time working on . Read the full article below ⬇️

    Undo
  19. Jan 22

    This made my day - am I getting old or what? 😅 Also, Patrick Stewart is in my soul...

    Undo
  20. Jan 22

    We have openings in almost every department, and some rather incredible projects in the works. Tell the game developers in your life to come join us! 😘

    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·