If you’re interested, I’ve been keeping a kind of “diary” of this project on Polycount!
It contains everything from my concept art, sculpting, morph creation, wrinkles, etc!
https://polycount.com/discussion/214135/firbolg-d-d-character-unreal-mocap-demo#latest …
#techart #zbrush
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ANA! This project is mind blowingly good!
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AAAAAAAAH thank you
I am giving it my best shot (within time constraints haha)pic.twitter.com/a8YOCYRvWy - Još 3 druga odgovora
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ah it's my dream to animate on a rig like this, gorgeous *_*
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Aw, thank you!
This rig is set up for mocap only, but one day I want to rig it so an animator can animate on it by hand!
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Looking slick! Are you planning to do any kind of base colour modulation during animation? Like how blood pools and drains from the surface when it's bunched Vs stretched.
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Thanks! No, I don't plan on that because I'm running out of time and because I have other bigger features to get to
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looks fantastic
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Thank you so much!! :)
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Perfeitooo
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Lead Technical Artist