Among the Woods

@AmongTheWoods

Scandinavian indie game developer currently working on an unnamed project. Stay tuned!

Geregistreerd in maart 2015

Tweets

Je hebt @AmongTheWoods geblokkeerd

Weet je zeker dat je deze Tweets wilt bekijken? @AmongTheWoods wordt niet gedeblokkeerd door Tweets te bekijken.

  1. 13 apr. 2019

    Made some small visual improvements such as grass vines and some decor in the background. Also, bullet casings!

    Ongedaan maken
  2. 4 apr. 2019

    Second attempt at using git for the game. We'll see how far I get this time 😬

    Ongedaan maken
  3. 1 apr. 2019

    Increased the brightness on the helmet. Honestly, is it too similar to Hollow Knight?

    Ongedaan maken
  4. 31 mrt. 2019

    Hey everyone! Would love to get some more feedback regarding the outlines! Thanks!

    Ongedaan maken
  5. 31 mrt. 2019

    Test post 2, please ignore.

    Ongedaan maken
  6. 31 mrt. 2019

    Test post, please ignore.

    Ongedaan maken
  7. 30 mrt. 2019

    Back again after yet another long hiatus. I added outlines around the player and the enemies. What do you think about that?

    Ongedaan maken
  8. 13 nov. 2018

    Felt like you should be able to crouch. Now you can!

    Ongedaan maken
  9. 10 nov. 2018

    Hello. I made a grenade launcher. It's my new favorite weapon.

    Ongedaan maken
  10. 30 jul. 2018

    Thought I was going crazy before I realized that arrays uses [yPos, xPos] and grids [xPos, yPos] for referencing a cell. Whyyy... 🙃

    Ongedaan maken
  11. 8 jul. 2018

    I really miss the import/export of color schemes from GMS1 😣

    Ongedaan maken
  12. 7 jul. 2018

    The railgun, along with its ricochet ability, has been ported and improved to my new project!

    Ongedaan maken
  13. 3 jul. 2018

    A cool feature I've made is that you can toggle pixelated mode on and off with the press of a button!

    Ongedaan maken
  14. 1 jul. 2018

    Created a new weapon. Meet the laser rifle!

    Ongedaan maken
  15. 30 jun. 2018

    A lot of stuff has happened, mostly in the background. For example, I decided to rewrite the game in GMS2. There has however been some progress that's immediately noticeable. Such as the player, that is now an animated sprite instead of a box!

    Deze collectie tonen
    Ongedaan maken
  16. 30 jun. 2018

    Heyy! It's been over a year since the last gameplay gif! I think it's time to post another one to prove that the project is still alive and well 😼

    Deze collectie tonen
    Ongedaan maken
  17. 26 jun. 2018

    What do you think about Dungreed? I've been playing it for a bit lately and I must say I enjoy it very much! Definitely check it out if you haven't.

    Ongedaan maken
  18. 16 jun. 2018

    Hi ! I think I might have found a bug in the tech blog you wrote about dynamic mask rendering. Here's a reddit post I wrote about the problem: . I was wondering if you could take a look at the issue. Cheers!

    Ongedaan maken
  19. 15 jun. 2018

    Hey guys! Its been a while since the last update. Development has been very slow due to school and stuff. However, I'm now on summer break so I can spend a bit more time gamedeving! I expect that I'll feel comfortable showing off what I've been working on very soon!

    Ongedaan maken
  20. 4 nov. 2017

    I found a function that returns the callstack as an array in GMS2! Check it out:

    Ongedaan maken

Het laden lijkt wat langer te duren.

Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.

    Je bent misschien ook geïnteresseerd in

    ·