Red Dead Redemption 2's world is full of little flourishes that suggest its characters are real people with genuine reactions, but the more I play, the more they feel like puppets putting on a show. http://bit.ly/2Q2jym8 pic.twitter.com/a8jOIV7KAO
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Stalker remains the benchmark for how to create a living, breathing, intensely atmospheric open world populated by relatively persistent NPCs. A lone STALKER plays his guitar by the campfire because that campfire was en-route to where he was going.
In RDR2, the world is designed around the player. The world is artificial in the way its inhabitants perform for the player's benefit. You walk down the road. A random encounter spawns. That bandit and victim are the kind of immersion Disney World offers. It's false.
ok you must be trolling
You disagree? Why?
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