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  1. Pinned Tweet
    7 Nov 2018

    Hazelnut Bastille is now 100% Funded!!! Added New 50 USD physical tier and 250 USD tier for sheet music signed by Hiroki Kikuta! HUGE THANKS ALL!

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  2. Jan 23

    Doing some sprite tests for the variant our backers seem to prefer (and testing some shieldless dodge-skills, hehe, since I haven't drawn that in yet XD )

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  3. Jan 15

    Ok, I am in the process of cleaning up some of the jankiness in our older sprites for the Hazelnut Heroine, and I wanted to abstract her hair a bit more, for clarity of animation, and because it was much too noisy. Any thoughts on these hair concepts? Some are a bit different!

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  4. 29 Dec 2020

    Testing out animations for a special item in Hazelnut today:

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  5. 16 Dec 2020

    There sure are a lot of them, but it looks like they don't mess with the water...

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  6. 16 Dec 2020

    A late game optional puzzle from DT! But can't show you the solution to this one!

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  7. 16 Dec 2020

    An example of a late-game combat room in Dawnthorn:

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  8. 15 Dec 2020
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  9. 8 Dec 2020
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  10. 8 Dec 2020
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  11. 5 Dec 2020

    A basic introductory puzzle toward the start of Dawnthorn:

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  12. 4 Dec 2020

    Some puzzle-navigation in Dawnthorn: you need to plan ahead and pick your moments carefully!

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  13. 3 Dec 2020

    Here are some examples of the room his LoZ-gen has crafted: It's quite a nifty thing, since although randomizers have long existed for the dungeons, there isn't really a good one for the overworld!

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  14. 3 Dec 2020

    Showing off something awesome from a friend today: he crafted a random overworld generator for original LoZ! It is compatible with the standard randomizer! You can dl the program and talk to him at ^^^

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  15. 2 Dec 2020

    Yet another challenge screen from the special levels of Dawnthorn

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  16. 14 Nov 2020

    Maneuvering around and manipulating a dangerous enemy in tight quarters in Dawnthorn, using two synergistic tools

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  17. 11 Nov 2020

    This looks like a place where something might happen?

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  18. 10 Nov 2020

    A long session of simply vibing through the Dawnthorn overworld:

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  19. 9 Nov 2020

    Added some new animations for grass and flower patches to Dawnthorn, as obligatory; also, a look at a synergistic technique with two items, that allows you to attack while defending!

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  20. Retweeted

    Thought I'd post some HD stills for a change, rather than fuzzy twitter video.

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  21. 6 Nov 2020

    Working on some level design for a special challenge stage in Dawnthorn! We should lots more level design shots coming in, btw!

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