Fluid physics is NvidiaFlex. Last shot was done after adding a reflection probe with a quick 6 photo cubemap of my office
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Yo this is incredible stuff. What's your hardware setup like? Seeing AR with Vive controllers means you must have something interesting set up.
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its a ZedMini+HTCVive - explained here: http://www.3delement.com/?p=603
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The setup you’vd made is wicked, I love that you did this with the Vive. Have you tried the Vive Pro’s SRWorks SDK by any chance? I’d like to know the trade offs you see between the ZedMini implementation you’ve accomplished and HTC’s kind of new SDK.

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I have a VivePro but it stopped working, still gotta send it to HTC to fix. So dunno! From what I've read the latency is higher on Vive Pro passthrough
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Yes it is lol. I’m using it for a research project, and your approach looks like a holy grail over the difficulties I’ve had with SRWorks. But I do love the direction XR is heading. Really appreciate your writeup!
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How do you handle the collision? Is it a premade level with invisible geometry, or are you creating the geometry based on the real world on runtime?
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The headset has spatial mapping and scanned the environment previously
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How is it detecting the volumes in your room like the desk and the walls? O_O
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headset scans environment, making a 'collision mesh'
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That's awesome
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I am limited by how many particles I can have while in AR - so more visosity looked better with limited particles
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AR with Vive Controllers, how?
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Now clean it up.
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I was thinking of this as a sort of thematic productivity app reminding you of urgent chores. Only it stops working after 28 days, 6 hours, 42 minutes, and 12 seconds. That's when the world ends.
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