Fluid physics is NvidiaFlex. Last shot was done after adding a reflection probe with a quick 6 photo cubemap of my office
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Yo this is incredible stuff. What's your hardware setup like? Seeing AR with Vive controllers means you must have something interesting set up.
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its a ZedMini+HTCVive - explained here: http://www.3delement.com/?p=603
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How do you handle the collision? Is it a premade level with invisible geometry, or are you creating the geometry based on the real world on runtime?
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The headset has spatial mapping and scanned the environment previously
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I am limited by how many particles I can have while in AR - so more visosity looked better with limited particles
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AR with Vive Controllers, how?
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Now clean it up.
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