Alex K Dixon

@AlexKentDixon

Writer, musician, teacher, game developer/programmer, originally in that order.

Vrijeme pridruživanja: lipanj 2019.

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  1. Prikvačeni tweet
    9. stu 2019.

    Working on a water shader with some unusual reflections.

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  2. proslijedio/la je Tweet
    31. sij

    Working on setting the scene and playing around with sound. (Sound warning, giant warning.)

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  3. 31. sij

    Working on setting the scene and playing around with sound. (Sound warning, giant warning.)

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  4. 10. sij
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  5. 3. sij

    An early fall scene now that it's mid winter. Loosely inspired by a walk in Glen Helen in Yellow Springs, Ohio.

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  6. 27. pro 2019.

    Work in progress on a river shader! Not the style I'd originally planned, just kinda went with the flow.

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  7. 29. stu 2019.

    Started working on a very cartoony smoke shader in Unity. Has to be fully 3D and look good paused or slow motion due to game design constraints. Hoping it will fit with the environment style I've been working on.

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  8. 15. stu 2019.
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  9. proslijedio/la je Tweet
    2. stu 2019.

    Hello there! So I've decided I'm gonna start writing monthly updates on the game's Patreon! They won't be as in-depth as the logs but they'll be short and sweet reminders that I exist 😊 ✨✨

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  10. 1. stu 2019.

    Working on trees! I tried messing with the great trees by (couldn't resist buying when they went on sale). Added some features: fading out leaf geometry that gets angled too sharp, ramped lighting, and a colormap.

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  11. proslijedio/la je Tweet
    20. lis 2019.

    This is not a 3D drawing. It's a restaurant in Korea ☺️

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  12. proslijedio/la je Tweet
    24. lis 2019.
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  13. 24. lis 2019.

    Searching for the colors for the full cave scene. Experiments with terrain tessellation and hand-painted normals.

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  14. 23. lis 2019.

    Feel free to ask shadery questions. Inspired by this awesome talk about the art of Rime, for anyone curious: You can get a lot of different styles with different types of noise!

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  15. 23. lis 2019.

    Doing some lookdev on the underground now. Made a stylized fire shader:

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  17. 16. lis 2019.

    Note to self: Mow world map before civilization becomes lost forever.

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  18. proslijedio/la je Tweet
    11. kol 2019.
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  19. 9. lis 2019.
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  20. 8. lis 2019.

    A video showing the difference terrain/mesh blending makes in stylized 3d.

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