Thanks for helping to write the dialog for my second game, this is exactly what I was looking for
I also need detailed notes on the agreements and disagreements of the following esoteric systems/philosophies: Chaos Magick <> UR group style magick, CCRU group magick, slavic folk magick, wicca, esoteric tantric buddhism, and an anti-natalist take on chaos magick
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Basically the whole premise of game two is pseud genius dragons arguing hyperaggressively in a world that survived a nuclear apocalypse, so they are reading books at random and establishing really weird autodidact worldviews. Each boss battle starts with 5^5 branching arguments.
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I could give you a reading list of the esoteric texts I've read I really just need your autism to details
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