Alberto Prieto

@AlbertoPdli

3D/2D Artist | Technical Artist

Madrid, España
Vrijeme pridruživanja: travanj 2018.

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  1. proslijedio/la je Tweet
    prije 6 sati
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  2. proslijedio/la je Tweet
    prije 15 sati

    Ever wonder why baked normal maps just don't look quite right in Unity? I did, so I decided to find out why.

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  3. proslijedio/la je Tweet
    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  4. proslijedio/la je Tweet
    2. velj

    Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res:      Questions? by all means ask!

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  5. proslijedio/la je Tweet
    31. sij

    Made a cool frozen lake and some nice flames for the Real Time VFX Sketch #31 challenge!

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    All my work is done in the past, with the help of a time machine that I have in my basement. I work from a little office that I rent inside the cold and rainy day January 24, 1997. If you don’t believe me, how do you explain this:

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  7. proslijedio/la je Tweet
    31. sij

    Released: kMirrors. Planar reflections for 's Universal Render Pipeline. Supports multiple mirrors and reflectors! See the wiki for more information!

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  8. proslijedio/la je Tweet
    31. sij
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  9. proslijedio/la je Tweet
    29. sij

    Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.

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  10. proslijedio/la je Tweet
    26. sij

    The volumetric clouds in Red Dead Redemption 2 are amazing! Credit to u/troll909 on Reddit

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  11. proslijedio/la je Tweet
    27. sij
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  12. proslijedio/la je Tweet
    27. sij
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  13. proslijedio/la je Tweet
    8. sij 2019.

    Introducing FluvioFX. Rewritten from the ground up, we've brought our realtime fluid simulation to the new Visual Effect Graph. Did I mention that it's free and open source? Because it is. Get it today:

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  14. proslijedio/la je Tweet
    24. sij

    I added a rigid VAT (Vertex Animation Texture) shader graph example to the repository.

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  15. proslijedio/la je Tweet
    23. sij

    Simple breakdown of strata rock generation in Houdini

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  16. proslijedio/la je Tweet
    22. sij

    this is one of the damn geekiest things i have done in , just made a tool for to wrap ropes around any mesh.

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  17. proslijedio/la je Tweet
    20. sij
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  18. proslijedio/la je Tweet
    20. sij

    Wrote a post about normal reconstruction, described a method based on 's SDAA idea, which is more costly but also more accurate than 's method.

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  19. proslijedio/la je Tweet
    19. sij

    i made a asset that can store your build settings as assets, so you can easily build for multiple platforms without messing around with the editor build settings every time : ) to use, put these 3 scripts in your project:

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  20. proslijedio/la je Tweet
    19. sij

    Inspired by writing about mist I hacked my water to look like mist instead, looks pretty good I think. It's basically the same as before but viscosity is greater and shadows are blurred based on the mist depth.

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