A gentle reminder that @JohnSelstad has compiled one of the best libraries of mathematical tools for .
Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more.
If you are a #gamedev, this is a game-changer.
👇
github.com/zalo/MathUtili
Conversation
You might remember Johnathon from such Bezier curves as the ones in the North Star table tennis demo:
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Honestly, how did I miss these gems? I've coded a lot of similar stuff over the years but it's equivalent to me offering cheese on toast to a Michelin star chef :)
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