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Mm, used to see a girl like this. Still got it bad for me. Maybe I go marrihttps://twitter.com/saturiwalives/status/1224113287631179776 …
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There's only one thing any man can do for monarchism and that's to become a king by his own handhttps://twitter.com/CatholicMaistre/status/1224072156310536193 …
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Unironically yes. Why fukkin blackpill bro?https://twitter.com/chimericide/status/1223316100114518016 …
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Aidan MacLear proslijedio/la je Tweet
Civilization was based on grandma wanting babies and her son having the ability to force his wife to have them and take care of everything until the kids were 15 and could drink and fight. Few know this.https://twitter.com/relicn0cer/status/1223235287633072131 …
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Aidan MacLear proslijedio/la je Tweet
Excalibur (1982) is a 10/10 film, I highly recommend. Nothing like it before or after.pic.twitter.com/9SsF7sLjtf
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9/ Early PS2 era platformers were powerfully wholesome. Shame it will be hard to expose my kids to them. Says a lot that the best of them could become "gritty dystopian GTA" in its sequels and lose none of its humor and charm.
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This will naturally result in my opinions becoming more hardcore as I get stronger
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Didn't lose as much upper body strength as I thought. Could still get my bodyweight up on the bench and OHP 1pl8. Squat and dead are gone though dude. Embarrassed to even post those numbers
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8/ Morrowind was only saved from some truly wretched mechanics by not having quest markers and most dialogue being text. Few realize that there's no getting out of uncanny valley; the illusion of a lifelike world breaks when it serves as anything more than a background.
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7/ Sekiro is a mechanically perfect game (maybe a bit on the easy side) that failed to "stick" in peoples' minds like Dark Souls did because it tried to tell a more human story, losing the essential spiritual quality of esotericism that its predecessors had.
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6/ Final Fantasy. The quality of a turn-based RPG (D&D simulator) hinges entirely on its aesthetics; nothing else matters. (unless mechanics truly suck) Reviews are futile. Either the art and music inspire the imagination or not. Yes: I, IV, V, VI, IX, XII No: Everything else
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5/ Nier:Automata is a rare masterwork in which music, narrative, gameplay, and design harmonize perfectly. The resulting aesthetic is not quite my cup of tea, the philosophy 101 elements to the story are a bit cringe, yet I can't help but appreciate the eccentric auteur's vision.
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Majora's Mask is literally a cursed game. There is something very sinister and evil about it; its grotesquery, its pure futility. Every kid I knew who was obsessed with it grew up to be a fucked up adult.
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Dark Souls is an almost-perfect game. Rather than try to tell a story, (the medium is deficient) it instead presents pure gameplay, some of the best an RPG can offer, while evoking a subtle and deep esotericism which pervades its aesthetic.
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"Modern Warfare" 2019 is pozzed as hell. The campaign is the Syrian civil war as written (maybe literally) by the CIA. The multiplayer, you spend the game peeking out of windows and being shot by people you can't see. I suppose that's realistic at least.
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Lifting heavy again after 3 years of being a calisthenics f*g. God, that first set of baby squats felt like a fucking orgasm. Didn't realize I missed it so badly
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DOOM, both retro and 2016, is unironically the most highbrow thing in vidya. The aristea of righteous carnage against evil is not only a sublime value that transcends midwit "philosophy" and "plot", the medium is perfectly-suited to it and the games make full use of this fact.
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1RT= one extremely patrician and non-autist vidya review
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