With all the talk about crunch happening now, I (@SmashyNick) would like to share our studio's experiences with crunch as I think the more devs that are transparent about it, the less will have to learn it the hard way.
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Crunch is something that every developer has to confront. Thankfully there are industry role models like Supergiant that can show us all a better way is possible, but the rest of us are merely trying our best and unfortunately sometimes fail.https://kotaku.com/the-secret-to-the-success-of-bastion-pyre-and-hades-1838082618 …
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Moving forward I want to work toward an Aggro Crab where crunch is managed better. Pitch a game with reasonable scope, budget, and timeline. Hire a producer to keep us accountable. Maybe one day I'll be able to burn the midnight oil devving again and actually feel good about it.
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