our decade in review: 2010-2018: did not exist 2019: started existing, pitched a two-month prototype at GDC, landed a publisher/partner in @Team17Ltd, moved into the office, found Sam & Luiz, made 420 x 10¹ friends on twitter, and built ~70% of a sick game. 2020? stay tuned.pic.twitter.com/JLEoREJ3vO
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buy or else: