PEOPLE who used computer terminals "back in the day", especially for text-based adventures/MUDs: what are some "defining" traits/designs/quirks that you strongly associate with this experience? I am doing designs for https://text-adventure.winsauce.com and want to make it somewhat authentic
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Okay what… wow!
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Stefan Vogt released Hibernated and Curse of Rabenstein using a cut-down version of Inform to port it to many formats- Spectrum, Amiga, DOS, C64, CPC, you name it...
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