In Dragon Age, it's less names and more ideas/cultures that are really interesting to me. Like the Book of Shartan. In Christianity, there are many "apocryphal" texts that are not in the Bible, and what is in the Bible now wasn't how it always was.
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The Divine and the Black Divine: like Popes and Anti-Popes.
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The game has layers of history. You find old Tevene ruins and scholars studying them, very much like 18th and 19th century antiquarians, which was the beginning of the professionalization of history as we know it (in the West).
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Or you have Chantry scholars writing about "heretical" beliefs of the elves, which you see a lot in Western history and archaeology. Framing beliefs of non-white, non-European, non-Christians as silly and strange, with a sort of detached interest.
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Very much in the vein of ethnography IRL.
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In Skyrim, and also TES Online, you see people from different areas look on in disdain at how different cultures celebrate their dead, or their holidays, etc.
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There isn't necessarily a dominant narrative there, but you see Imperials in Skyrim say, "oh how strange that the Nords bury their dead like this." Some Nord companions warn you about entering barrows and tombs.
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Nords are very passionate about outsiders respecting their beliefs, to the point of xenophobia sometimes (a la Windhelm, for instance). But you also see peoples from outside of Skyrim settling down, marrying Nords, etc.
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Now, you didn't necessarily have men or women travelling far distances to set up farms or get married (unless they were royals), but you do see it on a smaller scale, moving from one town to another, etc.
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But you do see passionate feelings regarding identity and outsiders. Some female queens in the Irish genealogies were more/less important depending on where they were from. Native to the area? Great. From another Irish kingdom or Britain? Not so much.
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Or maybe you'll have accounts of travellers through areas. Oftentimes a hostile account, like a Christian missionary in a non-Christian area. Missionaries were sometimes killed if they disrespected the culture and beliefs of the local peoples.
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So I need to get back to writing, but this has been a rambling discussion of how games often mirror real societies in the past, and I think they do a very interesting job. They don't always hit the mark, sometimes it can be not great (lots of issues with the Dalish imo).
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