High Hrothgar: Hrothgar was the name of a king in Beowulf and Widsith, as an example.
Now, you didn't necessarily have men or women travelling far distances to set up farms or get married (unless they were royals), but you do see it on a smaller scale, moving from one town to another, etc.
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But you do see passionate feelings regarding identity and outsiders. Some female queens in the Irish genealogies were more/less important depending on where they were from. Native to the area? Great. From another Irish kingdom or Britain? Not so much.
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Or maybe you'll have accounts of travellers through areas. Oftentimes a hostile account, like a Christian missionary in a non-Christian area. Missionaries were sometimes killed if they disrespected the culture and beliefs of the local peoples.
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So I need to get back to writing, but this has been a rambling discussion of how games often mirror real societies in the past, and I think they do a very interesting job. They don't always hit the mark, sometimes it can be not great (lots of issues with the Dalish imo).
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