more #deadfire backer beta updates for the future: 1) all of your wildest dreams are coming true: might is being replaced with strength. strength affects the damage of any equipped weapons + fortitude. resolve affects healing, spell damage, deflection, and will. we're making the
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change to make resolve-based characters more appealing for a wider variety of characters. strength will still be important for casters who summon/use equipped weapons. and no, we will not be subdividing the damage bonuses further 2) all 1st level martial abilities are being
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reduced in cost to 1 point (exception: monk abilities that rely on wounds). the upgraded versions of those abilities will have increased costs but will be broken out as separate abilities. e.g. escape (1) > shadowing beyond (2). this change is being made to prevent martial
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characters from having a single resource point left with nothing to spend it on.
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this is good!! I gotta say I love resolve-based characters. The change to strength is good too although Might was such a good name.
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