I will absolutely play this with friends and also I will absolutely bemoan the fact that this totally dismisses the critical perspective of the best Fallout games in favor of a manifest destiny (with nukes) vibe.
I mean, we don't know if the story is going to take a critical look, because it may very well do so. And it's not the first Fallout game with nukes.
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It is the first fallout game without NPCs or civilizations, which are the vectors through which critical storytelling has happened in the past
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Do we know if there are no NPCs? Todd seemed to stress there was story and whatnot.
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