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Your ability for critical thinking is the track for which your train of thought rides on. If you don't have any track, you aren't going far.
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APasz「ァパゾ」 Retweeted
As for me, work has been insanely busy so I haven't gotten much time, but I'm trying to clean up the most critical engine issues. Part of the reason I've been working on the build system tooling is because I still don't have a Windows build, and obviously that has to change.
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APasz「ァパゾ」 Retweeted
The actual shader is a bit preliminary, but all that work on text rendering has paid off at least a little! :)pic.twitter.com/Lb3ZnZN5Cw
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APasz「ァパゾ」 Retweeted
So this shows up on my feed as I'm working on font handling and literally typing this over and over again.https://twitter.com/WeIcomeToNature/status/1352481756746661891 …
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APasz「ァパゾ」 Retweeted
Waiting is the hard part, we know, but it’s almost done. The official release of Transport Fever 2 on Mac will happen early 2021. However, beta testing starts this coming Tuesday, the 15th of December. We created a Steam group for dedicated feedback: https://www.transportfever2.com/mac-beta-version-is-about-to-arrive/ …pic.twitter.com/QP4cR06JSm
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APasz「ァパゾ」 Retweeted
The wait is almost over! If you're looking to play
#Cyberpunk2077 as soon as it's available, here's a map with global release timings. For PC and Stadia players, the release is simultaneous and scheduled for midnight GMT, and for all console players – midnight local time.pic.twitter.com/W0QLIFAhH1
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APasz「ァパゾ」 Retweeted
Weird engine quirk of the week, for the technically minded: there's an LZ77 compressor inside the rendering engine. Not kidding. :) Just don't ask me to explain why.
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APasz「ァパゾ」 Retweeted
Managed to fix all of the broken content. Probably still going to have little bugs show up for a while now, but at least the new shader infrastructure is live.
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APasz「ァパゾ」 Retweeted
Despite the current difficult times, we managed to be productive when it comes to the completion of our Mac version of Transport Fever 2. Interested testers can apply with immediate effect. More info here: https://www.transportfever2.com/beta-test-registration-for-the-mac-version-now-available/ …
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APasz「ァパゾ」 Retweeted
#Cyberpunk2077 is exactly 1 month away!
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APasz「ァパゾ」 Retweeted
Here's a screenshot from my development world. It's much less posed than usual, and contains a few assets that aren't fully ready yet. This is where I test the computers. 3 different CPU architectures with unique personalities, but the same operating system.pic.twitter.com/I0GiczGZUh
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APasz「ァパゾ」 Retweeted
So the other half of the new content looks something like this. Still a few early textures in this screenshot, so WIP warning applies :)pic.twitter.com/IUFlfYl2i8
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APasz「ァパゾ」 Retweeted
We have important news regarding Cyberpunk 2077’s release date we’d like to share with you today.pic.twitter.com/aWdtR0grYV
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APasz「ァパゾ」 Retweeted
Happy holidays everyone! :)
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APasz「ァパゾ」 Retweeted
I've been trying to finalize the shaders, so we can stabilize the art. Most of the work is pretty utilitarian, but I've gotten a chance to write a few neat ones. Shown here, gems, and retro-reflective targets in the background.pic.twitter.com/QAOBb4GlxY
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APasz「ァパゾ」 Retweeted
For October, some Jack'o'lanterns sitting on wet ground. Weather-dynamic shading is pretty neat, even if the weather system itself isn't done yet.pic.twitter.com/jilcrJJyAW
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