@Outsideness once said that constitutions were a precursor to algroythmic governance.
A basic problem with alg gov is that a brain at level x cannot anticipate a consequence of network effects on a population, since that requires x^p brain power, or something approximating it.
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Moreover, what about AI superintelligence as an effective designer of algorithmic governance? Wonder what Nick Bostrom would have to say about that.
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well, Proudhon was openly a republican, so I guess that answers a lot.
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anyway, answering the questions properly: 1) I think game-based organizations are, well, organizations, and so demand some suppression to remain what they are. there are systemic games (like markets or natural selection), but they don't organize anything.
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but at least game-based organizations internalise some of the systemic competition and thus are the most dynamic kind.
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2) what are the problems inherent in anarchism?
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Getting conquered
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okay, I'm probably unorthodox in this, but I think conflict is constitutive of anarchy, not against it. unless you're talking about global integration (which I think is simply unfeasible), being conquered (eventually) is the normal state of affairs in the world.
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Conflict is inherent in tribal anarchy which leads to statism.
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states live in anarchy
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