AI Game Prog. Guild

@AIGPG

Official Twitter Account of the AI Game Programmers Guild

Vrijeme pridruživanja: rujan 2011.

Tweetovi

Blokirali ste korisnika/cu @AIGPG

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @AIGPG

  1. proslijedio/la je Tweet
    29. sij

    Oh hey, my chapter in Game AI Pro 3 is finally available for free online. Go read it if such things interest you!

    Poništi
  2. 29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

    Poništi
  3. proslijedio/la je Tweet
    24. sij

    22 months ago today was And today the settlement proposal was sent off to the driver's insurance company. I'm broken. Still. Forever.

    Prikaži ovu nit
    Poništi
  4. 22. sij

    "Collision Avoidance for Preplanned Locomotion" - Game AI Pro Chapter 22 Sept. 2013

    Poništi
  5. 17. sij

    "Techniques for Formation Movement Using Steering Circles" - Stephen Bjore Game AI Pro Chapter 21 Sept. 2013

    Poništi
  6. 16. sij

    "Precomputed Pathfinding for Large and Detailed Worlds on MMO Servers" - Fabien Gravot, Takanori Yokoyama, and Youichiro Miyake Game AI Pro Chapter 20 Sept. 2013

    Poništi
  7. 15. sij

    "Creating High-Order Navigation Meshes through Iterative Wavefront Edge Expansions" - D. Hunter Hale, Game AI Pro Chapter 19 Sept. 2013

    Poništi
  8. 14. sij

    "Choosing a Search Space Representation" - Game AI Pro Chapter 18 Sept. 2013

    Poništi
  9. 10. sij

    "Pathfinding Architecture Optimizations" - Game AI Pro Chapter 17 Sept. 2013

    Poništi
  10. 9. sij

    "Plumbing the Forbidden Depths Scripting and AI" - Game AI Pro Chapter 16 Sept. 2013

    Poništi
  11. 8. sij

    "Runtime Compiled C++ for Rapid AI Development" - , , Will Wilson Game AI Pro Chapter 15 Sept. 2013

    Poništi
  12. 7. sij

    "Phenomenal AI Level-of-Detail Control with the LOD Trader" - Game AI Pro Chapter 14 Sept. 2013

    Poništi
  13. proslijedio/la je Tweet
    6. sij

    Because this might get a bit more exposure now that I'm not posting it on New Year's Eve. has uploaded my lecture from 2019! "Banishing Player AND Designer Grind With Emergent AI And Procedural Content"

    Poništi
  14. 6. sij

    "Hierarchical Plan-Space Planning for Multi-unit Combat Maneuvers" - William van der Sterren Game AI Pro Chapter 13 Sept. 2013

    Poništi
  15. proslijedio/la je Tweet
    26. pro 2019.
    Poništi
  16. 26. stu 2019.

    "Exploring HTN Planners through Example" - Game AI Pro Chapter 12 Sept. 2013

    Poništi
  17. 24. stu 2019.

    "Building Utility Decisions into Your Existing Behavior Tree" - Game AI Pro Chapter 10 Sept. 2013

    Poništi
  18. 23. stu 2019.

    "An Introduction to Utility Theory" - Game AI Pro Chapter 9 Sept. 2013

    Poništi
  19. 22. stu 2019.

    "Simulating Behavior Trees A Behavior Tree/Planner Hybrid Approach" - Daniel Hilburn Game AI Pro Chapter 8 Sept. 2013

    Poništi
  20. 21. stu 2019.

    "Real-World Behavior Trees in Script" - Game AI Pro Chapter 7 Sept. 2013

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·