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If you have a savegame from Saints Row IV, you'll get your own character (created in that game) in Saints Row: Gat Out of Hell. And that process works on RPCS3.pic.twitter.com/htxXSA8enH
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RPCS3 has now special characters input for its native OSK dialog. You can type words in French, German, Italian, Spanish and Portuguese. And it has multi-lingual support for the native UI, allowing Japanese or Russian glyphs to display correctly.pic.twitter.com/Vpe7vW39uv
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Texture from the days of Roxas' story on Twilight Town in KH2 Spanish version (PS2). The seventh and eighth days images are unused in the final game (Séptimo día/Octavo día).pic.twitter.com/KSgJhtSGV2
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A small retrospective of how God of War III looked since it booted in December 2017, and how it looks now. It has been improving since then. The first screenshot was taken from this blogpost, when AAA games were emulated for the first time: https://rpcs3.net/blog/2017/12/01/rpcs3-begins-to-emulate-several-awaited-aaa-exclusives/ …pic.twitter.com/jOKGHcNpSV
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Asterix at the Olympic Games can now be completed on PCSX2! I completed it yesterday. This game has 16:9 native support, so it doesn't need a patch for it.pic.twitter.com/0zBjIRFi7N
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Old drawing for my YouTube channel's banner, dated between December 2012 and January 2013.pic.twitter.com/T8DZCy0VaG
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Preliminary design (left) and final design (right) of MarioSonic 1 during 2016.pic.twitter.com/SQHiAxIffm
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Old drawing of MarioSonic 2 (left) and MarioSonic 1 (right), dated on May 2014.pic.twitter.com/rWkG9Fuu2I
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Old drawing for my YouTube channel's banner (dated on the end of 2013).pic.twitter.com/w1YbRltk0Q
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yuzu now has support for Vulkan API in mainline builds. This is still experimental.pic.twitter.com/79tFsIHepe
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There are some interesting references to other franchises in this game (Sonic, Bomberman, Tetris or Mario). Screenshots are from Asterix & Obelix XXL 2, running in PCSX2. They look too narrow because I'm using a 16:9 patch.pic.twitter.com/OCs2RUCb5M
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GTA V has been improved recently on RPCS3. Now graphics are mostly good in most situations, like in this cutscene. However, there's broken HUD and dark shadows. Stability has also improved a little bit. First screenshot was taked in June 2019 and the second one, in this month.pic.twitter.com/RlP4TEEv7l
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It's my birthday today! Here's a fanart of Nidoqueen.pic.twitter.com/whlxrDamUi
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Main 3DS Pokémon games, however, are playable with minor graphical issues and sound errors. The only Pokémon game that I've completed was Pokémon Sun in late 2018. Screenshots are from X, Alpha Sapphire, Sun and Ultra Sun versions.pic.twitter.com/afyZUr1Vy5
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Pokémon Sword and Shield go ingame in recent builds of yuzu. Unlike main 3DS Pokémon games in Citra, it isn't playable because it soft-locks in the story cutscenes, like in the last screenshot. Screenshots are from Pokémon Sword.pic.twitter.com/1kJWfGSrAW
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New footage! This is how Worms Ultimate Mayhem runs in RPCS3. You can also notice that the native UI has now animations. The trophy notification is shown like in PS4 and the native OSK fades-in and fades-out when you enter/close it.https://youtu.be/yqMPw5ZfSgo
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To the people who don't know what game it is, it's a remastered version of Worms 4: Mayhem, which original version was launched in 2005 for PS2, Xbox, and PC. In RPCS3, it could be a good candidate for the Playable category.pic.twitter.com/AuaYDmb2x0
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Worms Ultimate Mayhem is one of the games that go ingame since 2016, prior to RPCS3 Patreon's creation. This game had graphical issues like missing shadows and particles, and broken character models, which now are fixed. The last one wasn't fixed until August 2019, in MGS4 PR.pic.twitter.com/a3CrUz3pYW
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Feliz 2020/Happy 2020!!!!
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