#MMOs seem to be the most risky of #VideoGame genres to release. Takes a huge team, a great deal of money, & years of development...(cont.)
-
-
En réponse à @ArcaneAscent
@ArcaneAscent pretty much. especially in this market with MOBA's taking over where the MMO's used to be. IMHO1 réponse 0 Retweet 1 j'aime -
En réponse à @ArcaneAscent
@ArcaneAscent true. and people having no time to invest in an MMO grind. social media has removed a lot of the social aspects of mmo's too1 réponse 0 Retweet 1 j'aime -
En réponse à @ArcaneAscent
@ArcaneAscent then if they are rethought and reimagined are they still MMO's or a new genre :P1 réponse 0 Retweet 0 j'aime
En réponse à @ArcaneAscent
@ArcaneAscent and therein lies the rub. how to modernize a formula that has worked in the past, but might not now. change is risky/expencive
11:33 - 27 avr. 2016
0 réponse
0 Retweet
0 j'aime
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.