I think the best way to explain EU4 (besides the ever-appropriate "spreadsheet simulator") is that it's a game about learning and taking advantage of feedback loops
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Play it well and you'll pick up unstoppable momentum in no time Play it poorly and you'll constantly be handicapped by past decisions
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My two favorite topics: - Logistics - Feedback Loops ...you'll never guess what's in the middle of that venn diagram
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Anyway--my point is that EU4 is *ultimately* about learning how every variable ties together; all the military strategy in the world will fall on its face without the resources to carry it out
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and this is why you need THOUSANDS of hours of play to really get good at it--good enough to play against other humans, that is
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My strategies might be sound, or they might be rash--until I have a firm grasp of the underlying mechanics, it's impossible to say!
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Replying to @380kmh
Basically you're learning investment, but with a different ruleset that doesn't necessarily apply to real world investment.
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not just investment--business operation too, and it applies to things not considered "businesses" such as gov programs
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