Long stretches of interminable boredom, punctuated by occasional absolute chaos.
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There are a few games that get this right. Verdun and Tannenberg come to mind, both set in WW1. I remember spending long stretches sprinting across the battlefield to get to the enemy trench, laying down in a foxhole, and slowly advancing procedurally to take their position
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the sort of hero cult call of duty type games are not meant to be actual reflections of war. their claim to "realism" goes no further than, "yep that is what a 1911 handgun ACTUALLY looks like", and "yep that's the kind of uniform a US Army grunt would wear"
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but uhh when you're charging around taking tens of hundreds of bullets over the course of the campaign and just sweating them off, and jump-firing an RPG to take out the enemy APC in one magical shot, yeah, nope.
End of conversation
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Foxhole Simulator 5, Deadly Local Communicable Diseases DLC
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The single difference: Restart. When you only get one chance to play, you do all you can to make it as predictable, controllable, and boring as possible.
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