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Dave Hill πŸ‡ΊπŸ‡¦
@00davehill00
Engineering Manager for VR Web Platform at Meta. Opinions are my own. Also mastodon.social/@davehill00, just in case.
Toronto, ONJoined February 2021

Dave Hill πŸ‡ΊπŸ‡¦β€™s Tweets

I've found the same thing. Text and image quality is dramatically improved using WebXR layers. A browser really has to support the full Layers API before it can claim true WebXR support.
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I finally got an end-to-end demo using WebXR Compositor Layers in Three.js, updating the "TV screen" in my boxing app to use a quad layer. The quality improvement when using the quad layer is dramatic.
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I finally got an end-to-end demo using WebXR Compositor Layers in Three.js, updating the "TV screen" in my boxing app to use a quad layer. The quality improvement when using the quad layer is dramatic.
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Really important update for Quest devs(and happy to say that my direct team was heavily involved in shipping this πŸ˜€). Here are the quick implications: 1) Simply put, you'll have 7% more GPU perf. It is super important to understand that this 7% perf will likely (continued)
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Today we’re excited to announce that you have more GPU compute power to work with on Meta Quest 2 devicesβ€”7% to be exact. All developers can start taking advantage of the new 525 MHz GPU frequency (up from 490 MHz) for better app performance. Learn more ➑️ developer.oculus.com/blog/boost-app
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Introducing Web Launch: sites can now simply link to oculus.com/open_url/?url=<YourEncodedURL> to enable users to open a URL on their Quest headset to view in VR! Try it on today and check out docs for how to integrate into your site: developer.oculus.com/documentation/
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Web Launch is a new API that helps web devs bring more people into VR from desktop or mobile devices. We teamed up with @Matterportβ€”a leading digital twin platform transforming real-world spaces into immersive 3D modelsβ€”to show how easy it is to open WebXR experiences in VR 🧡
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This is an awesome new feature for WebXR devs targeting Quest! Now, you can put a link on your website that will enable users on desktop and mobile browsers to easily open the link on their headset.
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Web Launch is a new API that helps web devs bring more people into VR from desktop or mobile devices. We teamed up with @Matterportβ€”a leading digital twin platform transforming real-world spaces into immersive 3D modelsβ€”to show how easy it is to open WebXR experiences in VR 🧡
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Since angular velocity represents change in orientation, I guess I could calculate before/after orientations then translate those into a new coordinate space, then recalc the velocity as the difference between the two? πŸ€”
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all of us on here (2016): social media is plague and should be yeeted directly into the sun. all of us on here (2022): the wanton destruction of this important social commons is a crime against humanity.
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Re-sharing as it looks like we might in fact be coming to the end of this particular party... πŸ˜¬πŸŽ‰
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Feels really sad watching Twitter fall apart in real time. I’ve really enjoyed the WebXR community I found here. If things really go sideways here, I’m on the WebXR Discord (discord.gg/webxr) and trying out Mastadon (mastodon.social/@davehill00).
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supports Ready Player Me avatars & VOIP, plus 5.7k spherical stereoscopic video playback & full #HMD support Proud of my team & our show + all the #xr developers & content creators whose work we can feature from around the world Learn more @ (2/3)
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Awesome to see the traction that Above Par-adowski is getting!
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50,000+ made putts by ~8,000 VR players in our first week on aboveparadowski.com! Maybe not TikTok scale yet, but this is the most-played XR thing I've made. I'm v thankful to all the players, the #WebXR community & our @paracreative team πŸ™ Now, what's our next move? πŸ€”
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If you haven't yet, you owe it to yourself to check out Above Par-adowski, a fun and polished mini-golf game that we just added to the Quest Browser's New Tab Page! It's awesome to see high-quality VR content like this being built on and delivered over the web!
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Above Par-adowski #WebXR Mini-Golf, out now β›³πŸ₯³ Native-quality VR gameplay + UX on the web, open sourced & well-documented 🧾 Made by @paracreative w/ @threejs + @aframevr, hosted on @glitch, targeting @MetaQuestVR, with help from the WebXR community aboveparadowski.com
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