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00Laboratories
@00Laboratories
00Laboratories is a small team of programmers. We create video games, utilities, networked applications and more. For inquiries contact .
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Second area done, third area on the way!
Full hierarchy rebuild in 1231.60 ms. Full CSG rebuild done in 1668.51 ms. 8400 brushes.
#RealtimeCSG
#screenshotsaturday
#madewithunity
#indiedev
#unity3d
#platformer
#indiegame
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It supports arbitrary geometry and materials and in some complex cases is over 2 orders of magnitude faster than some other three CSG libraries. It uses techniques inspired by 's RealtimeCSG and 's CSG with some adjustments.
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Separately, if you're interest in Boolean modelling, maybe checkout
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So I've been using in unity for a few days now and in terms of level design it feels great! But I'm still utterly confused on how I can make a non-static brush though? Is there a way I can set it to be a mover?
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Working on my latest #unity3d tool, the 2D Shape Editor. Create complex 3D meshes out of 2D shapes. Supports #RealtimeCSG and #ChiselEditor with non-destructive generators. Add it to your Unity Package Manager: github.com/Henry00IS/Shap #indiedev #gamedev
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apparently in the realtimecsg unity plugin you can have an inverted csg model inside another and it works fine. just disable collision and visibilty on the entryway and I can have a model out of blender for the exterior of a building and csg the interior. neat.
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Another timelapse using realtimeCSG. 2 hours -> 2 minutes. In this episode, I get completely obsessed with 1 jump for an hour.
Wishlist: store.steampowered.com/app/1966930/Ba
#screenshotsaturday
#madewithunity
#realtimeCSG
#leveldesign
#indiedev
#unity3d
#blockout
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Level design time-lapse using realtimeCSG. 2 hours -> 2 minutes. Might be a little seizure inducing.
Wishlist: store.steampowered.com/app/1966930/Ba
#madewithunity
#realtimeCSG
#leveldesign
#indiedev
#unity3d
#blockout
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This is the process as it is in my head:
- Import my map using SabreCSG, made by . This is an old plugin that still allows importing CSG based maps into the current version of Unity.
- Export it to OBJ from Unity so I can use it in Luben.
- Print it with a Snapmaker 2.0
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Now about my active project 🏂... should I really take the time to learn SabreCSG to prototype levels? Or should I go straight to Blender (that I'll need to get back to anyway)? I'm really not sure rn.
I'll try to get back to work on Monday, mental health permitting.
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I errr... might switch to SabreCSG actually 😅🏂
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time's up it started out as me trying to make the set that DEVO sings 'worried man' on that weird Neil Young movie Human Highway
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I've been poking at Unity figuring out how it does for the past couple of days. Last night I opened it up with the goal to actually make a little area using realtimecsg and I now have this. Bonus: if you know what this is supposed to be an approximation of you win a prize.
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chance to win a prize ends at noon est
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I've been poking at Unity figuring out how it does for the past couple of days. Last night I opened it up with the goal to actually make a little area using realtimecsg and I now have this. Bonus: if you know what this is supposed to be an approximation of you win a prize.
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nobody has claimed the prize yet
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I've been poking at Unity figuring out how it does for the past couple of days. Last night I opened it up with the goal to actually make a little area using realtimecsg and I now have this. Bonus: if you know what this is supposed to be an approximation of you win a prize.
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that's a little annoying because with doom's sectors I can draw any shape I want as long as it's contiguous so sometimes I want to make a shape and realtimecsg holds up the stop sign and I have to think for a second
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I've been poking at Unity figuring out how it does for the past couple of days. Last night I opened it up with the goal to actually make a little area using realtimecsg and I now have this. Bonus: if you know what this is supposed to be an approximation of you win a prize.
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back in early 2017, i made a number of neat little atmospheric spaces in Unity with SabreCSG & utilizing a bunch of post processing elements I didn’t make from scratch to get a pretty good vibe.
I still really like this little section, as well as a number of other spaces I have.
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I just contributed with a small fix for a #RealtimeCSG pull request.
Now #RCSG works properly on #Unity 2021.2! :D
github.com/LogicalError/r
#indiedev #gamedev #csg #devlog #TwinKoryuu #indiegamedev #leveldesign #timesaver
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To the moon!!!
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that's one small step for twitter community, one giant leap for game's level design
#sabrecsg #gamedev
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Our Second PC Game BBQ Simulator: The Squad Released! Don't miss the %15 release discount.
Gather your friends and have a BBQ party now!
#BBQSimulator
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İkinci PC Oyunumuz BBQ Simulator Çıktı! Çıkışa özel sadece 3.57TL. Alın ve şükulayın!
#BBQSimulator
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BBQsimulator安くて草
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How did people make levels in Unity before RealtimeCSG?
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Only been using RealtimeCSG for 20 minutes and already I'm wondering how I lived without it #gamedev
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anyone knows about any good "level design" (preferably csg) tools that can export to mesh... realtimecsg is great but it has its limits and i dont want to work inside unity... im open to "buying" 😏 cad software if necessary
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Set up a totally seperate Unity project to use RealtimeCSG, so it doesn't take over Exon, and I've made in half an hour what would have taken DAYS in Milkshape. CSG really is the best workflow for architectural stuff. Just need to export the mesh now...
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🏛️🔨 Figured I'd share how I make my levels. ❤️
I find it easier to build with quads in Unity, but plugins like SabreCSG and ProBuilder should have a built-in export feature.
If you make your levels in Unity as well, I highly recommend doing external optimization like this!
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この間のメンバーでBBQsimulatorするってマジ?(妄言)
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Recorded this little SLUDGE LIFE bts last year for the A+D museum, shows off a lil bit of which I used to build the world's geo (very basic but I was going for under 5 min)
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God I really with Unreal had anything nearly as good as RealtimeCSG plugin for Unity... it really is one of those killer features!
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I made all the 3D modeling with
I had the stupid idea of creating a big block and digging inside to create the map, which makes the process incredibly annoying
Btw we can see a secret room on the second screenshot
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actually, since I'm on gamedev twitter, anyone know where's the best place to learn to quickly prototype levels for someone who hasn't done much 3d? And I don't mean "here's a youtube video alex", I mean like "unreal's level editor is great", "oh did you try sabrecsg?"
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#RivalCharacterController works perfectly with #RealtimeCSG ❤️
#RCSG #DOTS #madewithunity #NekoSuki #Unity #devlog #UnityPhysics
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