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tylerglaiel

  1. box quote: "your game sucked balls, voted for spelunky because it is the best game on the list and also out of spite for you hope you die"
  2. Vector renderer: tested on the Super Meat Boy boss sprite. ~565 FPS. I might not even have to prerender to bitmaps
  3. @Closure (flash version) is nominated for ByteJacker's "Free Indie Of The Year" Award. Go vote here http://www.bytejacker.com/
  4. @rosedragoness I wiull IN THE MORNING dince i canr function without CAFFINE
  5. *cannot
  6. I CAZNNRTO FELL MY NERVES ANYMORE
  7. its partly orange jouice so its good for me and i wont get scurvhy
  8. shit. that is all and fuck
  9. this was not a good idea and my finge4rsz dont work no more
  10. Im fucking out of it ND MY code no worky
  11. lets go drunk coding woo
  12. If you think about it, every game can be broken down into combinations of these 5 elements: create, destroy, solve, discover, and compete
  13. @fluffkomix really difficult, but not as difficult as I thought initially
  14. @fluffkomix I didn't draw the ship it's for an upcoming flash game, but I did write all that rendering code myself
  15. http://twitpic.com/r3dxv - swf clip rendered in opengl
  16. @ADAMATOMIC Understanding Comics is so good... that's where I got @Closure's title from
  17. Happy Thanksgiving to ALL MA PEEPS!
  18. @antumbral what's the data?
  19. @westquote no, if I wanted to code in AS I'd use flash. I will detect "stop()" though (need to see what the doABC tag looks like for that)
  20. @danielben loading a swf file in a c++ application, extracting movieclips and rendering them on the GPU